Retrogamingpappa

joined 6 days ago
 

cross-posted from: https://lemmy.ca/post/48149650

cross-posted from: https://lemmy.ca/post/48149647

Do you know what the first commercial game for home computers was? Much has been said about the first arcade and console games, but when we turn to the realm of computers, information becomes far less accessible. What is commonly known is that in 1977, three computers were launched: the Apple II, TRS-80, and Commodore PET. Together, these are often called the «trinity of 1977», and they revolutionized the market by making computers something anyone could own and use.

 

cross-posted from: https://lemmy.ca/post/48139504

Michael Haire worked on classics such as Sid Meier’s Pirates!, Civilization and Alpha Centauri.

Michael Haire got into the games industry as early as 1981, doing cover artwork for a number of games for the 8-bit computer TRS-80. He quickly started making ingame art as well, and started working for legendary games publisher/developer MicroProse in the mid eighties. Here, he worked on a number of games that are now considered classics, including Sid Meier’s Pirates! and Sid Meier’s Civilization. We had the pleasure of interviewing Michael Haire about his experience as an artist in the games industry.

 

cross-posted from: https://lemmy.ca/post/48075725

We’ve spoken with one of the co-founders of British game developer legends Sensible Software.

Sensible Software remains one of the most iconic names in gaming history, celebrated for its innovative designs, sharp humor, and a catalogue of unforgettable titles. From Sensible Soccer to Cannon Fodder and Wizball, the studio helped define an era with games that were as diverse in concept as they were groundbreaking in execution.

 

cross-posted from: https://lemmy.ca/post/48062133

The Amiga game Roguecraft from Norwegian indie developers Badger Punch Games has enjoyed great success since it launched last year, and this weekend saw it win an award for best retro game at the Debug Indie Game Awards in Brighton. We caught up with Henning and Ricki from Badger Punch Games to hear more about them and their game.

 

There’s a lot of buzz in the Norwegian gaming industry right now, with plenty of small and large projects vying for the favor of international players. We caught up with Alex Espeseth from Lugn Games, a developer studio working on the cozy game Kioku: Last Summer, to hear a bit about both the studio and their game.

 

Will The Last General be the last real-time strategy game you will ever need? The game is set to be a massive RTS featuring procedurally generated terrains, dozens of towns and cities, and, most importantly, fully destructible environments. We took a closer look at this promising game and asked the developer how it’s coming along.

 

Bromantic Games, a trio of brothers, is developing Folklands, a city-building game set for release in early access today. Inspired by classic games like Settlers, Anno, and Caesar, Folklands combines nostalgic retro vibes with modern multiplayer functionality, allowing players to drop in and out seamlessly.

 

Rune Song is a promising adventure platformer made by American indie developer Jesse Luciani. We got in touch with him to talk about how it is to work as a single developer on a game, and how the game is progressing.

 

We spoke with historian Andrea Contato about The Sumerian Game from 1964.

 

cross-posted from: https://lemmy.ca/post/47907489

Brøderbund might not have been among the most productive game publishers in the eighties and nineties, but you could bet any game they did publish was of a high quality. The American company released games like Lode Runner, Choplifter, Karateka, Prince of Persia, Wings of Fury, SimCity, Where in the World is Carmen Sandiego and Myst, and with gems like these they had a big influence on computer and video games as a whole.

 

We spoke with Boulder Dash creator Peter Liepa about his classic action-/puzzle game.

view more: next ›