You're not wrong about the state of live service games, but this definitely isn't why they are getting review bombed. That's happening because the gamer mob are a pack of fickle mush-heads that will randomly get outraged by total non-issues with no regard for the facts.
SamuraiBeandog
I mean, the mechanics of Highguard are unique, as far as I'm aware. They're a mashup of a lot of other games but done in an interesting and new way.
Like, I have no idea whether it's good or not, but they are trying to do something different.
That was my assumption.
Prescient af.
I call this the Jersey Shore Effect. Something starts out as an object of ridicule but through media saturation people are exposed to it so much, for so long, that it becomes normalised and then aspirational, purely through conditioning; it's in people's brain all the time so at some point they decide they like it.
It's the same way that music worked back in the days of radio: play something enough and undiscerning people just start liking it, because its in their head all the time.
It's not the milk lol.
Hilarious that this is true and yet the US is still somehow fatter.
This is the most reddit post I've seen all week.
Yeah the bleakness of From's settings is definitely an inherent part of their worldbuilding.
Elden Ring has the deepest, most complex worldbuilding of any game ever made, and it's not even close. For anyone interested in worldbuilding I strongly urge you to watch some Elden Ring lore videos from The Tarnished Archaeologist to learn about the techniques that the Elden Ring devs use to put incredibly deep and subtle worldbuilding into their games. It's changed the way I think about worldbuilding in any context.
This is a really good point, I've definitely felt this way over the years.