I've seen some bad implementation of (camera-based) MB way back, I don't quite remember which game it was but the engine would just blend the current frame with previous ones and leave one or more afterimages.
I think it was Garry's Mod?
I've seen some bad implementation of (camera-based) MB way back, I don't quite remember which game it was but the engine would just blend the current frame with previous ones and leave one or more afterimages.
I think it was Garry's Mod?
No, that's bad motion blur - TAA would leave a spacetime distortion behind the sword
require the use of insecure and invasive SMS verification
My honest reaction:
That much I can agree with at this point.
Actually, it's arguably even worse - it's not that Steam doesn't support normal TOTP, it's that Steam goes out of their way to prevent TOTP from being used without switching to an entirely new algorithm.
I don't recall, I've set it up a few years ago - I've been trying to look for instructions for another comment, but it seems that they made it VERY difficult for people without rooted Android to obtain the TOTP secret.
Though it is RFC 6238 compliant, using 5 digits instead of 6.
I don't quite remember how to get the TOTP secret from the Steam app (they could in fact take notes from GOG here), iirc you have to extract it from the Android app via adb;
but once you have it, if this GitHub comment is correct you simply have to set the code size to 5 digits.
If your phone has a rooted Android install, I found this guide.
... I swear when I did it, it wasn't this hard ._.
Steam works with a normal TOTP app for me, hell, it works with two normal TOTP apps for me
Steam works with a normal TOTP app for me, hell, it works with two normal TOTP apps for me
What does GOG's 2FA do that Steam's 2FA doesn't?
You underestimate the power of "but the Switch 2.1 OLED + Limited Edition looks kinda slightly neat so I can't not buy three of them"
Hey, the first two don't sound quite right
Me seeing you reply with that GIF, then reading your username: