I think unlike on hexbear and lemmygrad, most lemmy.ml users simply don't know, and many communities hosted there are bona fide. I'm not throwing stones at them, it's the admins of the instance that I have a beef with.
SpaceCadet
- Red Hat Linux 5.1 - 7.x
- Slackware 7.0 - 12.0
- Ubuntu 6.10 - 9.10
- Slackware 13.37 - 14.1
- Mint 16 - 17
- Arch
What you're describing is not a man-in-the-middle proxy, but a simple DNS block. That's a very crude approach to blocking ads and notoriously doesn't work for YouTube and Google ads because they're served from the same domain.
I run a pihole myself but there's still a huge difference between browsing with pihole only and pihole+ublock. It's certainly not the answer to the Manifest V3 shenanigans.
That man-in-the-middle principle doesn't work with TLS.
Same here. Made the switch back to Firefox a year ago when I saw the writing on the wall about where Google wanted to take Chrome with Manifest V3.
Yeah god forbid people have some interesting discussion on this platform, right?
The post doesn't answer the questions, it's why I asked.
It says:
All running on a krun microVM with FEX and full TSO support 💪
I was not expecting Party Animals to run! That's a DX11 game, running with the classic WineD3D on our OpenGL 4.6 driver!
Now I know some of these words, but it does not answer my question.
So how does that work given that most Steam games are x86/x64 and the M2 is an ARM processor? Does it emulate an x86 CPU? Isn't that slow, given that it's an entirely different architecture, or is there some kind of secret sauce?
I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.
"Perfectly" would mean it ran at 35fps, the maximum framerate DOS Doom is capped at. In the standard Doom benchmark, a dx33 gets about half that: 18fps average in demo3 of the shareware version with the window size reduced 1 step. Demo3 runs on E1M7, which isn't the heaviest map, so heavier maps would bog the dx33 down even more.
I'm sure you found that acceptable at the time, and that you look back on it with slightly rose-tinted glasses of nostalgia, but a dx2/66 and preferably even better definitely gave you a much better experience, which was my point.
If anyone can enlighten me, This is pretty much why you can find DooM on almost any platform BECAUSE of its Linux code port roots?
I mean yeah. Doom was extremely popular and had a huge cultural impact in the 90s. It was also the first game of that magnitude of which the source was freely released. So naturally people tried to port it to everything, and "but can it run Doom?" became a meme on its own.
It also helps that the system requirements are very modest by today's standards.
If they have database access, which they would have being the admins, they can do anything.