While I understand that, I'm kinda sick of game companies trying to sell cheat codes in an already full priced game. It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I'm still figuring out if I'm okay with that or not.
"we wanted to improve player emersion by getting them to find the blue ~~credit~~ key card in real life"