TalkingFlower

joined 2 months ago
[–] TalkingFlower@lemmy.world 5 points 1 day ago

People are complaining about the map size and its 3 vs 3 format, mostly negative on steam, not sure if they are going to come back from this.

[–] TalkingFlower@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

"We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not."

"It is such a quiet thing, to fall. But far more terrible is to admit it."

With dialogues like these binary morality system just seems dumb.

Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.

[–] TalkingFlower@lemmy.world 4 points 3 days ago

Yep, the first game was ok, nothing special, didn't feel anything afterwards. I am feeling the same now.

[–] TalkingFlower@lemmy.world 5 points 3 days ago (2 children)

Then Kreia came and deconstruct the entire morality of Star Wars...

[–] TalkingFlower@lemmy.world 4 points 4 days ago

Looks cool, Halo is not my thing though.

Really wish that Doom mods could try to do immersive sim someday with interactions like Selaco, that would be really cool... Strife demonstrated a barebone already.

[–] TalkingFlower@lemmy.world 1 points 6 days ago

It’s a satire :)

I get that you are upset with AAA games. Honestly, I’ve managed to avoid them for a long time. But I think Hello games is not an ideal studio either; Murray did lie about the feature at release, the updates have only met minimum of professional standards, and 10 years later it is still a bland tofu of a space game, wrapped in years of technical debt, while NMS being a test bench for LNF as a fanbase look to the other way…they are doing ok…

I just find it funny that in a sea of garbage (not as a puddle), people will grab anything shiny and call it a diamond, while ignoring the gem cave by the shore and then ask, “What is wrong? Why are you laughing?”

The good devs never needed a redemption arc; never needed a cultural reframe to be good.

[–] TalkingFlower@lemmy.world 10 points 6 days ago

Why do I feel like Beyond Good and Evil is on the list....

[–] TalkingFlower@lemmy.world -2 points 6 days ago* (last edited 6 days ago) (3 children)

"They have updated the game, for free, and still have no microtransactions"

These are the good practices in a sea of bad actors, but that's how the fans use Hello Games to attack the AAA industry by constantly misplacing and comparing it with AAA games, not to mention mythologising them, even though they have never asked for it. Once you recalibrate your perspective, you will see that long-term developments and updates are normal in indies; maybe that's where Hello Games belongs?

[–] TalkingFlower@lemmy.world 1 points 6 days ago* (last edited 6 days ago)

Oh no, Hello Games didn't steal any limelight from anyone, they have been keeping their head down. That’s on the fanbase, the myth and the hype by inflating their achievements. I can respect the perseverance without mythologising it. Hello Games did right by continuing to improve their game — but that doesn’t erase how the industry and fan culture turn necessary professionalism into legend, nor should they turn a blind eye to the state of the game. Secondly, one strike and you're out is a bad approach. Who on earth is going to fix the mess?

But this is why we diverge – we should support them if LNF is a good game, all roads lead to Rome, I don’t think they need another redemption arc from us, right? :)

It is a simple remedy; do right by where they failed, namely, launching LNF without shenanigans, and let the work speak for itself; that’s the real redemption.

[–] TalkingFlower@lemmy.world -1 points 1 week ago (2 children)

Now you understand the reality, sometimes you just have to get the words out somehow. XD

And that’s ok, sneer all you want, i dont expect a change to anything, this is an extremely unpopular opinion: I still think the redemption arc is bullshit, HG has achieved the minimum professionally, and now HG being crowned as the beacon of the industry is a kneejerk reaction to the action of the industry: expensive DLC, abandoning games, scam early access...

While ignoring the true indies/open source games that work for nothing but pure passion.

Thanks for your time to respond.

 

This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

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