Ugurcan

joined 2 years ago
[–] Ugurcan@lemmy.world 34 points 2 days ago* (last edited 2 days ago) (5 children)

If there’s any silver lining to this, fuck JavaScript, fuck JavaScript wrappers and fuck all people picked JavaScript for the programming language of anything cross-platform.

It’s unbelievable I would need 6 gbs of RAM to say a simple “hello” to my friends. It used to take 300kb with IRC.

[–] Ugurcan@lemmy.world 14 points 2 weeks ago* (last edited 2 weeks ago)

PS: If you played Bannerlord before, you might want to check our giant patch log:

https://forums.taleworlds.com/index.php?threads/patch-notes-v1-3-4-1-3-5.467709/

[–] Ugurcan@lemmy.world 44 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I wouldn’t say I’m advertising, I’m an active Lemmy user and just wanted to share smth I’m pretty proud of.

[–] Ugurcan@lemmy.world 9 points 2 weeks ago* (last edited 2 weeks ago)

Yyyyeeeah it might’ve took a bit of time between previous major patch and the current one, but maybe this release shows consenuī doesn’t always holds true. We were simply busy.

[–] Ugurcan@lemmy.world 24 points 2 weeks ago (1 children)

It’s 100% playable on Linux, as a matter of fact I’m playing it on Bazzite right now.

[–] Ugurcan@lemmy.world 18 points 2 weeks ago

You’re pretty darn cool actually

[–] Ugurcan@lemmy.world 44 points 2 weeks ago (2 children)

Haha, no yeah our marketing and support is doing tremendous job everywhere else but they're not aware of Lemmy yet so yeah I'm just an actual developer who loves Lemmy.

[–] Ugurcan@lemmy.world 32 points 2 weeks ago (4 children)

didn't quite get the question, I'm one of leads though👋

[–] Ugurcan@lemmy.world 47 points 2 weeks ago

Tyvm!

So our game designers might tell it better but, the economy inside the game relies on supply/demand chains,

  • Production of villages
  • Villager parties carrying products from villages to cities
  • Workshops in towns process some of the product to have higher tier materials
  • Merchants work in-between cities does actual trade (buy low sell high) of everything in-between

So wars and interventions (banditry, raids, sieges; player clearing out infested trading routes etc.) can and will distrupt or boost the overall logicstics, which could lead into inflations, deflations etc.

You absolutely can play the game as a merchant who doesn't fight at all and gain power by amassing wealth and influence.

There's no special UI for trades, except you can find out lucrative business by talking around, running workshops or caravans and leveling up your trade to have UI show what's cheaper or expensive than average at one point.

If you're into a merchant roleplay as I do, you can give it a shot. There must be a 2-hr refund time on Steam if you don't like it :)

 

Hey there Lemmerds,

After years of hard work, today we released a big expansion to our game which mainly includes Nord faction and sea battles. If you're looking for some good action, good sandbox and awesome ship fights, you might want to check it.

Alongside, we're releasing 1.3 patch after a long while, which brings a giant deal of changes.

Hope you enjoy it!

[–] Ugurcan@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (2 children)

It’s always bulbs or Apple. Bulbs industry switched into LED like 15 years ago, which has 20x lifespan than “durable” filaments; and iPhones average life is 6 years whereas competitors usually went into bin in 3 years.

[–] Ugurcan@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

I never suspected it has kernel level anticheat since I’m rocking it for the last 2 days on Bazzite Linux without any hiccups. Great work, Embark!

 

Not exactly self-hosted but I know many jellyfinners here would cherish this as well.

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