Vinny_93

joined 1 year ago
[–] Vinny_93@lemmy.world 1 points 2 hours ago

Falling through a bed like in the article and then floating up and down like that just shows that the player and the bed are two separate entities. If the person is a human player, this could mean the coordinates of the player and the bed were the same at some point and then it'll move the player to noclip it. It doesn't show up like that for the player but only for others.

If the person is an AI, then it would first of all not make sense not to fuse them and second, it's highly likely either the bed or the character model has a boundary issue. This can cause boundaries to overlap briefly, but then they collide and since the character is a more dynamic model, it will continuously look for the boundaries of itself in relation to the bed.

In any event, these things are just general bugs that can happen in any game. It would seem GSC either doesn't test these things or they saw it, decided that fixing it would take up too much time and let it be.

[–] Vinny_93@lemmy.world 8 points 10 hours ago (2 children)

In programming, everything is just an object in a space. If the devs decided that the object cannot clip and needs some sort of margin, this happens. It's a decision of design and if the same design philosophy is kept, you'll always see this.

In some games, you might see a short animation of someone getting into a bed, during which you can't move. After that, the objects bed and player will be fused, as if they form one object. Maybe the game is better suited for meeting them separate, who knows. Considering the large number of different objects, you might be surprised how it is possible players aren't clipping through everything.

[–] Vinny_93@lemmy.world 2 points 1 week ago

Compared to the original Tall Tales and the Monkey Island ones, I think the PotC ones were the worst. They added those underwater shrines, ocean crawlers and sirens which are all a massive pain in the bottom.

[–] Vinny_93@lemmy.world 6 points 1 week ago (2 children)

I played the original Monkey Island and I gotta say I loved the Sea of Thieves adaptation. My wife and I completed all achievements of all Tall Tales a while back, started to feel like a chore but the Monkey Island ones were a breeze. Loved it.

Also loved the Pirates of the Caribbean ones though.

[–] Vinny_93@lemmy.world 1 points 3 weeks ago

Maybe it's only in the A52s, not the A52.

[–] Vinny_93@lemmy.world 1 points 3 weeks ago

While it is definitely true that China puts a lot of questionable electronics into the world, it is still a country with a huge amount of 'independent' tech researchers. Independent in the sense that they pretty much have to keep it all within Chinese circles.

If you compare it to South Korea, they are on the forefront of certain mainstay innovation tracks by cooperating narrowly with researchers from their target demographic, like the United States. The Chinese don't have that luxury, yet they are conducting the research by buying products from Japan, the US, Korea and Europe, deconstructing and then reconstructing them. For Europe and the US, this is highly illegal due to patent law.

Thing is, though: there are loads of brilliant Chinese people due to its sheer size. It's a numbers game, if you have a 1bn population, the top of the line folks are going to be numerous. Most of them get their education somewhere outside China and then bring all the knowledge back to their own unis and companies.

It's really no surprise China has made one of the best electric car, how a company like Xiaomi is present virtually everywhere and Huawei got so far, the US and Europe really had to take a good look if their tech wasn't just a massive spy program. Tencent is so huge, most telco and gaming companies have some collaboration with it. ByteDance is the supplier of the number one spyware app ever with over a billion users worldwide who are happy to provide them with tons of data.

This is without even mentioning that most of your electronics are made in China anyway, which has given them the edge of seeing exactly how the sausage is made, sausage in this case being lithium batteries. They have figured out long ago that if they can become the sole supplier of batteries, they will be in all devices around the world. They have been keeping an eye on Africa to get a foothold in the lithium mines and they have figured out cobalt is the difficult part. They don't really care about the toxicity and the child labour, but the scarcity and mining difficulties are a concern. So they tried to replace it with all kinds of materials and sulfur seems to be a very promising alternative, and it is as abundant and easy as sand.

The Chinese know what they're doing and if not for our ideological differences, they could have easily surpassed the United States as the de facto power that everyone follows blindly.

[–] Vinny_93@lemmy.world 2 points 3 weeks ago (2 children)

Dunno about this company specifically but Li-S shows a lot ff promise for energy density - there are just some complex hurdles. Article about Li-S

[–] Vinny_93@lemmy.world 3 points 3 weeks ago (3 children)

My A52s has a built-in function to not let it charge above 80. I keep it on unless I need the extra 20% for instance when I'm away for a while.

[–] Vinny_93@lemmy.world 9 points 1 month ago

This is actually brilliant. If he wouldn't have made this error, nobody would've read what he said because it's all a dime a dozen at this point. Most folks will know not to make light of the whole thing but now a lot more people have read his words. I wonder if it was on purpose.

[–] Vinny_93@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

I thought I saw Zampella from Respawn saying stuff about it. All we need is for it to be Titanfall x Battlefield 3

Edit: It adds up to what one might call classic Battlefield, but bigger — big enough that it merits the efforts of four separate studios in DICE, Motive, Ripple Effect, and Criterion (Ridgeline Games was briefly part of its development before being shuttered after founder Marcus Lehto's departure). EA CEO Andrew Wilson claims it's one of the "most ambitious projects in [EA's] history."

https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella

[–] Vinny_93@lemmy.world 28 points 2 months ago (1 children)

Don't forget interaction with people and hugs and stuff

[–] Vinny_93@lemmy.world 94 points 2 months ago (2 children)

This is the type of action where it matters what the dude looks like.

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