Whirlybird

joined 1 year ago
[–] Whirlybird@aussie.zone 5 points 5 months ago

They already host their own, XBL and PSN. They don’t want any hassle outside of that. I doubt anyone shared anything to Twitter from consoles anyway.

[–] Whirlybird@aussie.zone 1 points 5 months ago (1 children)

Is it illegal if the creator is saying they’re ok with you getting it for free?

[–] Whirlybird@aussie.zone 3 points 5 months ago (5 children)

Why doesn't he just put the game up for free as an option then?

[–] Whirlybird@aussie.zone 1 points 6 months ago (1 children)

The people actually making the game disagree with you, but whatever. It’s clear you’ve got no idea.

[–] Whirlybird@aussie.zone 1 points 7 months ago (3 children)

You said, and I quote:

No, the tech works content too. A lot.

The people at arrowhead that would implement DLSS do not make content for the game.

[–] Whirlybird@aussie.zone 1 points 7 months ago (5 children)

Cool! Irrelevant, but cool I guess!

At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.

[–] Whirlybird@aussie.zone 1 points 8 months ago* (last edited 8 months ago) (7 children)

Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I'm not the one guessing, you are. Do you work for Arrowhead?

Dlss is a hardware graphics layer and is not implemented more than calling an api.

As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren't implementing DLSS or ray tracing lol.

[–] Whirlybird@aussie.zone 0 points 8 months ago* (last edited 8 months ago) (9 children)

Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they're probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.

In fact, lets look at what Arrowhead themselves say about their team that made Helldivers 2, hey?

https://jobs.arrowheadgamestudios.com/departments/programming-tech

Engine Team We work on the core technology of our game - the engine. We’re currently using the Autodesk Stingray engine, which is written in C++. Our main focus is the engine runtime - performance, streaming and core systems. We care a lot about correctness and gathering data to make sound decisions.

See how they're not making content?

Then there's the "Game Code Team". They collaborate with the content creators - Artists, Animators, etc.

Game Code Team We work on the gameplay systems and features. We collaborate with Artists, Animators and all forms of Designers to create the best possible game experiences. We work with C++ and fast iteration times is a key success factor for us.

Then there's the Tools team: again, not making content

Tools Team We’re responsible for the tools pipeline, such as the game editor. The various content creator teams are our primary customers and improving their workflows is our main concern. We maintain and develop various tools and software, and we work with modern C# .NET and WPF.

See how they mention "content creator teams"? See how they work on the tools for those teams to use?

You still want to carry this on? You think you know better than the people that make the game themselves?

[–] Whirlybird@aussie.zone 1 points 8 months ago* (last edited 8 months ago) (1 children)

if there are no grounds for a case on intellectual property infringement, one of which is “non-profit”.

These guys have said right from the get go that they're trying to profit off it though. Whoopsies.

Also the fact that its the exact same code that Yuzu ran, which just settled with nintendo for millions of dollars, is going to influence any future cases.

but at that point the courts might decide either way and litigation costs money.

Yeah so like I said - they have to be prepared to fight nintendo or just shut it down almost immediately.

[–] Whirlybird@aussie.zone 5 points 8 months ago (4 children)

All that needs to be asked of them is "are you willing to pay the court costs associated with Nintendo taking you to court, and then the millions of dollars to Nintendo if you lose?". If not then they shouldn't even touch it, because Nintendo will come after them.

[–] Whirlybird@aussie.zone 0 points 8 months ago (11 children)

I am, but good try.

[–] Whirlybird@aussie.zone 0 points 8 months ago* (last edited 8 months ago) (13 children)

In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.

Also as I said, DLSS support should be in the engine before there is even any content.

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