There's a reason it's launching on the switch despite being a sony ip. It is a very different target market to the majority of steam players
arudesalad
What engine do you use? Some automatically convert kb+m to controllers so developers need to do a lot less
They renamed themselves to atari after buying atari
This is a large part of it. But there is also other people who have put the minimum amount or no money into it and just want a cool space game and also want the developers to not be pressured into rushing updates out (they were once and it was unplayable for a month). I am not defending the sketchy stuff cig have done, they really need to look at how they manage this game and their business, I would have gladly put more than the bare minimum into the game if they didn't charge so much for everything beyond the first purchase (about £35) but they do too much wrong for me to support it any more than I have
Can't say right now, the factory must grow.
This definitely, vr is a lot of fun, especially with friends (in the game or sharing a headset while we all sit in the same room). But it isn't worth setting it all up (especially if it is pcvr) when I could just play one of the 100s of pancake games I have collected over the years.
5 years later: Ooh, preorders for episode 2 are open!!
I've got some bad news...
I don't think it's a scam but I agree with some of these points, cig can't be trusted with a deadline, you are setting yourself up for a disappointment if you think something is being released on time.
They have some obvious cash grabs, like the atls, which takes the tedium out of the newly tedious cargo update. But that purchase isn't necessary and was made possible to buy (for very cheap) with in game money in the patch that released yesterday.
Just happened again, no errors in the network manager log. I am running an up to date version of raspberry pi os. The only bare metal program I am running is pihole, the rest are in docker. I'll send a list of the containers when I can.