The self healing part is for scratches on the inner screen. Since the inner screen can't be made of glass, it's prone to scratches.
atocci
I'm guessing they mean using it as an anti-theft device. If a thief steals an item with a tracker in it, they'll be notified of the tracker's presence by their phone and remove it. Of course, these trackers aren't anti-theft devices and you probably shouldn't use them to try confronting a thief on your own anyway...
I can't use my two monitors on X11 because they're different refresh rates unfortunately. I'd have to either lower the refresh rate of my main monitor to match my secondary monitor (ew) or disable my secondary monitor completely. I get the flickering in Wayland also sadly.
I've not been having a pleasant experience with it, but X11 has its own share of issues as well. They have different issues though, my problems in Wayland are not identical to the problems i have with X11. PopOS under Wayland has been the most usable so far, but I'm hoping that when this update hits the stable branch it'll finally make Bazzite practical as my main OS.
How can I update to this beta driver in Bazzite?
The article seems to be implying that for some reason, but Copilot doesn't actually do anything to control the game either. In the demo, it was just telling the player whether or not they had the material to craft a sword based on what it could see when the player opened their inventory or a chest. It also gave a recommendation on how to get wood to make a sword with, but it can't take control of the game and auto-gather or auto-build or really do anything at all like those advanced cheat clients do. It's more like having a conversation with someone who's watching you play from over your shoulder than any actual cheats.
I think this article did a bad job of explaining what they showed off in the presentation.
Is this the update that will let me use two monitors with different refresh rates at the same time under wayland?
Minecraft in VR was cool, did they drop that feature?
Don't worry, the title is pretty misleading actually. The AI won't be "inside" Minecraft at all. In the demo, the player is "sharing their screen" with Copilot from the desktop and It's analyzing what's being shown on it, which just so happens to be a Minecraft window. It's working purely off the same visuals you're getting, there's no extra integration happening behind the scenes and Mojang hasn't added any Copilot code into Minecraft.
The "impressive" part of the demo (and what they explained on stage) is that it doesn't need to be integrated into the game to figure out what's happening on screen, so this should be possible in any game played on Windows. If you're on Linux, you'll never see it.
It's not clear from the title, so I want to point out that they aren't integrating Copilot into Minecraft. It's not part of the game at all. In the demo, the player is "sharing their screen" with Copilot and the AI is analyzing what's being shown on it. It's working purely off the same visuals you're getting, there's no extra integration happening behind the scenes and Mojang hasn't added Copilot to Minecraft on their end.
This is pretty impressive IMO because it means it will work in any game it can recognize without the developers needing to do anything to integrate Copilot.
ARM is the licensor, not the licensee. At the very least, they are willing to license the ARM architecture to more companies (the licensees) than Intel is with x86. More RISC-V support would be ideal though for sure...
Oh yeah for sure, it works great when I set my monitors to the same refresh rate, but I'd prefer to not have to do that because it's a pretty big difference between them. My secondary monitor is 165hz, but my primary monitor is 360hz, and trying to run them at their native refresh rates at the same time in X11 doesn't work at all. I'd have to set the 360hz monitor down to 165hz to match my secondary monitor before things become usable.