axby

joined 2 years ago
[–] axby@lemmy.ca 2 points 1 week ago (1 children)

+1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

[–] axby@lemmy.ca 2 points 1 month ago (1 children)

Which one are you referring to:

I’m interested in the top down kind of style, I was expecting an FPS but this could be fun.

[–] axby@lemmy.ca 3 points 1 month ago (1 children)

I also liked Doom 2016 and it worked well on Linux. I’m sad to hear that the later ones weren’t as good.

Do you know of any games similar to Doom 2016 that you’d recommend? I liked how it didn’t waste time trying to tell a story, usually I’d watch a movie or read a book if I want a good story. Doom had enjoyable steady action and I felt like I could enjoy it for half an hour at a time without needing much time to get into it.

[–] axby@lemmy.ca 4 points 6 months ago (1 children)

I leave my credit card stored with some places, but I specifically don’t leave it on steam just to add a speed bump for me to avoid buying a game unless I really want it. I tend to add games to my wish list, then sort of impulse buy if they go on sale for really cheap, or remove them later if I’ve decided I’ll never get around to playing them.

I’m not too worried about security, worst case I can get a new credit card number. But it seems like steam and other online retailers are pretty good about not leaking your credit card number.

[–] axby@lemmy.ca 3 points 8 months ago (2 children)

I’ve never been into tablets, are Surfaces as easy to install Linux on as a PC? Is there any bootloader unlocking or anything like on a phone, or is it more like secure boot on a PC?

I had installed Linux on an old Chromebook and it would always offer to wipe the hard drive on every boot, so now I’ve assumed that some hardware isn’t as Linux friendly as others. I think a lot has changed since I got my desktop and the last laptop that I installed Linux on.

And are the Linux touch screen interfaces any good? I tried a Fairphone that was running something Linux and the touch interface was lacking. (It was a great tiny laptop for using a terminal though).

And last random thought… I loved the 10” netbook form factor back in 2009 or so. I think tablets are a similar size, but the weight is in the “monitor” part, I preferred the bottom heavy laptop form factor. Are the Surfaces okay for that, or top heavy enough that they can fall over and can’t have the angle adjusted finely like a laptop?

[–] axby@lemmy.ca 6 points 8 months ago (2 children)

My problem may be related: how do you find people to follow? I wish I could just follow communities like on Lemmy. I’ve tried following hastags I’m interested in, but it seems like they aren’t always used.

I’ve instead searched for topics that I’m interested in, followed a bunch of people, then unfollowed the ones that post too much stuff I’m not interested in. But this seems like a pain.

I also don’t necessarily want to see everything that a single person posts.

[–] axby@lemmy.ca 1 points 1 year ago (1 children)

Cool, thanks! This is what I was looking for. I've briefly tried playing with Nextcloud before, but this seems like another good option.

[–] axby@lemmy.ca 1 points 1 year ago

This is what I do for my own notes now, but could it work for students writing essays and that sort of thing? I suppose there must be some markdown to HTML/PDF/etc converters (also probably ODT or DOCX or whatever).

[–] axby@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

This is actually what I did when I was in school, and overall it was quite pleasant. There was some WYSIWYG LaTeX program too that I shared with some colleagues when we were working on a document together, I remember it working okay.

But I don't see the average student, especially studying non technical stuff, to pick up LaTeX just for normal sort of essays. Even I am fairly rusty now. And honestly I don't even know if I could have managed it during high school, where I had to write English essays and stuff with specific formatting for references. (I am grateful that my engineering education was less strict about that sort of thing).

I was hoping that someone would suggest a self hosted web document suite, I think "Nextcloud" is a popular one. Then it should work on any OS, and you don't have to worry about syncing files. Even if you can pay to have someone else host an instance (not sure if this exists), and ideally a program that can keep a local backup synced to your PCs would be a big step in the right direction. Syncthing seems pretty great, though I haven't used it much, and on iOS it doesn't seem to be able to run in the background.

edit: I just read another comment that recommended OnlyOffice, this seems like another good option (source: this reply: https://lemmy.ca/comment/9415293). Aside: is there a proper way to link to a comment on lemmy that will go through your own homeserver?

[–] axby@lemmy.ca 7 points 1 year ago (13 children)

What do you recommend? I love LibreOffice on Windows and Linux, and it still works well on macOS but the GUI seems weird on it, the buttons are really large. I still use it but my partner is put off by it.

[–] axby@lemmy.ca 16 points 1 year ago

I already basically get that half the time I boot into windows after an update. They say “let’s finish setting up your PC” and try to get you to pay for one drive, office, even game pass.

I’m so glad gaming on Linux has gotten to such a good state. I barely ever boot into windows now. (The “ad” on boot up is probably only once every few months, but that’s about as often as I boot into windows).

 

TL;DR: try my Lua web games here, see github for self-hosting instructions: https://alexbarry.github.io/AlexGames

Hi all, here's a hobby project I've been working on: I wrote a bunch of simple Lua games, compiled the Lua interpreter to web assembly, and defined a simple API to draw on a canvas and handle input. It all builds to static HTML/JS/WASM, except a few hundred lines of python for a websocket server for multiplayer. I recently added some dockerfiles so I think it should be easy to self host.

Here is the web version on github pages: https://alexbarry.github.io/AlexGames/ , and the source on github (self-hosting instructions in the README).

I'll list some of the games:

  • local/network multiplayer: chess, go, checkers, backgammon, gomoku
  • single player or network multiplayer: minesweeper
  • single player only: solitaire, "word mastermind"[1], "endless runner", "fluid mix", "spider swing", "thrust"

[1]: it may not technically be multiplayer, but my partner and I enjoy picking our own hidden word and sharing the puzzle state as a URL or just passing a phone to each other.

Part of my motivation is to avoid ads on mobile games, and to be able to play different multiplayer web games with friends without having to get them to make an account and all that (just share the generated URL, it contains a multiplayer session ID). I also like the idea of having my own private web games server, and not having to be reliant on some service that might eventually get enshittified.

I figure that if I can throw together a similar game in a few hundred lines of Lua, then no one should have to deal with full screen ads or pay ~$10 to play them. Especially since most mobile games that I like are simple and I only play them for a few minutes at a time, maybe only a few times per week.

Self hosting isn't necessary to try it out, but without SSL it should just be a simple one-line command to host the HTTP and websocket server with docker compose. For SSL support it is a few more steps, I added steps to the README: one command to build the static HTML (so you can copy it to your web hosting server, which should already take care of SSL), and another to host the websocket server, which can have your SSL certs passed as parameters. But you don't strictly need the websocket server, it should just fail to connect after a few seconds and then you can play the games without network multiplayer. You can even use my websocket server and your own static HTML, just add &ws_server=wss://alexbarry.net:55433 as a URL parameter to your own URL. I haven't self hosted much on my public server, so I'd love to hear feedback on how to better handle SSL certs. Ideally you could just choose to not use SSL for your websocket server, but firefox at least prevents you from connecting to a websocket server without SSL if you're using SSL to visit the page itself on the same server. (On a local network without SSL it's fine, though)

Some features that I'm proud of:

  • the network multiplayer works pretty well, I'm pleased with websockets (previously I was hoping to get WebRTC working but I didn't have much luck). On the wxWidgets and Android prototypes I had a normal socket server working too, but I've focused on the web version since it's good enough
  • an English dictionary for word puzzle games. (aside: loading ~220k English words as javascript strings and a javascript array took like 12 MB of browser memory or more, but I got it down to ~6 MB by moving the dictionary to C managed memory)
  • state sharing via URL: for most games I serialize the state and then you can export it as a base 64 string in a URL. This is useful to keep playing on a different device, send a puzzle that you liked to a friend, or for "word mastermind", to choose your own word and get your friend to guess it.
  • built in autosave, undo/redo, and browsing previous saved states. I used the same code to render state previews that I wrote to render the games for normal play, so all a game has to do is implement state serialization, implement a few APIs to get that state, and call "save_state" whenever the player makes a useful move. Then games can simply call a few lines to add an "undo" and "redo" button, and those can call a one line function to fetch the previous or next state. (I'd like to add a full history tree at some point, but for now if you undo many times and make a new move, you lose the moves that you un-did ("undo-ed"?))
  • playing arbitrary games as zips of Lua files. While the self hosting community might not need this much (since they can just add their own games to the source and rebuild), I figured many people might be interested in writing a game without having to build and host my project. So I added support for unzipping bundles of Lua source files and storing them in the built in emscripten filesystem in the browser. I added an example game and an API reference, see the "Options" menu and the "Upload Game Bundle" section.

Let me know what you think! I'd love to hear feedback, or get new game contributions or bug fixes / features.

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