chonglibloodsport

joined 1 year ago

You can sell out on anything, no matter how unpopular it is, if you don’t make enough of them. How many of these things did they actually make?

[–] chonglibloodsport@lemmy.world 3 points 3 days ago (1 children)

That’s an interesting take! I’m getting to be an aging gamer myself and I no longer really play story-focused games. I play Roguelikes which I can pick up and drop any time, 5-10 minutes at a time, here and there. These games are designed to have maximum replay value. So even though I don’t have a lot of time I spend it on replaying rather than playing new games!

It’s an interesting difference and I think it depends on what we both look to get out of games.

[–] chonglibloodsport@lemmy.world 13 points 3 days ago (3 children)

I think it was inevitable. Before HL2 we had Deus Ex. It was glorious. Fans loved it. Game devs looked at it and went “F*%@ that! We’re not making 3 games worth of content when you’re only going to see 1 on a given play through!”

So that defines the basic tension. Gamers love replay value and multiple paths and different character builds and tons of secrets to explore. Game devs on the other hand want players to see every little blade of grass and tree they worked so hard at placing in the game. I think they also have a lot of data from achievements that show most gamers barely finish the game once, let alone discover all the secrets and alternate endings etc.

Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.

[–] chonglibloodsport@lemmy.world 3 points 6 days ago (2 children)

I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.

After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.

I loved the first one so much. I’ve been hearing the remaster for WC1 won’t have online multiplayer. That’s a huge disappointment for me. Hardly anyone ever got to experience that game multiplayer. I played it with my friend exactly once, when I brought my computer over to his house. It worked over LAN and I think also modem, but not the internet.

[–] chonglibloodsport@lemmy.world 2 points 2 weeks ago (1 children)

They did this for people with WC3 CD keys.

[–] chonglibloodsport@lemmy.world 4 points 2 weeks ago (3 children)

I wonder if I’ll get access to it with my WC2 original CDs.

[–] chonglibloodsport@lemmy.world -1 points 3 weeks ago

How often do you use it, if not every day? Once a week? Once a month?

I use my laptop every day so it makes sense that I don’t use the power button even though it’s right there. I also have a raspberry pi set up to run Retropie that I only turn on once or twice a year when I have an old friend in from out of town. In that case I use the power button every single time but I don’t mind that it’s kind of finicky (I have to turn on several other devices with it as well as a power strip to power them all) because I don’t use it that often.

I could see the new Mac Mini being a bit annoying with its bottom side power button if you’re using it every other day. But honestly I would be more annoyed at the boot time taking 30s than the 2s it takes to reach under the case and power it up. If I had one I would probably just get the keyboard with built in power button and finger print reader though. I use the finger print reader on my laptop all the time because it unlocks my password manager.

[–] chonglibloodsport@lemmy.world -2 points 3 weeks ago (4 children)

How often do you use the power button to turn on your computer? These days I might use it once a year, at most!

They’re really in a bind though. Indie games are great because there are thousands of indie developers out there making games and we get to play any ones we want. All the indie games that fail don’t matter because we don’t need to pick the winner ahead of time.

AAA studios can’t operate this way because they can’t predict what will be a great game that everyone wants to play. The only leverage they have is that they can afford to hire a large team of artists to create all the graphics.

It’s really the same situation that Hollywood film studios are stuck in and the result is basically the same. Hollywood makes their MCU graphics extravaganzas and AAA studios makes their Call of Dutys.

And now I’m just picturing myself cracking open a can of beer only for bees to start flying out!

view more: next ›