crossmr

joined 5 months ago
[–] crossmr@kbin.run 2 points 4 months ago

Only if they ever offered it at all. Kind of 'once you put it out there, it's out there'

[–] crossmr@kbin.run 19 points 4 months ago (2 children)

Canada either did, or still does, have a law like this. Years ago back when getting chipped cards for satellites was a pretty big thing, a lot of people near the US border could get ones from the US that weren't available in Canada and get the chipped card or whatever it was. At one point the company made a request to the Canadian authorities to crack down on it, and the response was something to the effect of 'your product isn't available here, you don't have standing to ask us to do that'.

It's easier to define it as this:

If you commercially release something and region restrict it, people in any region where you don't also provide a legal way to purchase/use it should be free to get it however they want.

[–] crossmr@kbin.run 1 points 4 months ago

It's not insinuating anything like that. It's stating a simple fact that they got 6 Billion dollars for basically zero effort and resources. All of the things you've described are to allow people to buy more games. They cement valve simply as a store front and platform but not a game developer.

This is the point as to why Half life and most other games were basically dropped. Valve made 6 billion in passive income while trying to build a game selling and delivery platform. Even the best game in the world isn't going to make that kind of income and it's likely to take more effort than what they've done already.

[–] crossmr@kbin.run 1 points 4 months ago (2 children)

This isn't anyone playing anything. This is a story about how people bought $19 billion worth of games and then never played them (which would suggest they likely never downloaded them either). Valve made over $6 billion and used no more resources than serving up the store page and the payment processing.

and this is why Valve is in no rush to pump out games like they used to. Why they have no real burning desire to continue half life. They made enough money to keep the lights on indefinitely by doing no more than simply letting an automatic process run that any first year web developer could set up.

[–] crossmr@kbin.run -3 points 4 months ago* (last edited 4 months ago)

Because until we see it, unedited, we don't really know the truth of what occurred.

Good to see people would rather be ignorant and make assumptions than understand what actually happened in an incident.

[–] crossmr@kbin.run -4 points 4 months ago (4 children)

and valve got 30% of that.. for basically doing nothing more than hosting a store page. If you're wondering why we don't have Half-life 10 by now.