As someone that works in software, what he does to turn running code inside out, is kinda sexy. The guy is like a bloodhound for bugs and poorly-built software.
Game developers: Yeah, buy our game and play it however you want. It's all for fun!
Josh: ::proceeds to out-QA the publisher's QA department, breaking the game in the most egregious ways imaginable::
Game developers: No, not like that!
Speedrunners:: ::furious note-taking sounds::
I miss it too. If I had to guess, Arin sees a day with wall-to-wall recording sessions and meetings, and misses those chaotic early days.
I look at it this way: it's a lot less home-grown now that it's grown up. In exchange, they employ people, make Starbomb tours actually possible, and fund wildly off-the-wall games. Along the way, Dan was propelled into modest stardom, a lot of other folks from their camp got a boost for their endeavors, and they got to make some memorable moments with a few celebs. They're not at "Liquid Game Grumps" levels yet, but it's amazing to watch unfold. Maybe that's worth it.