deur

joined 1 year ago
[–] deur@feddit.nl 4 points 8 months ago (2 children)

Low effort trolling XD

[–] deur@feddit.nl 5 points 8 months ago* (last edited 8 months ago) (1 children)

I ANAL but typically getting charged requires a credible threat.

Credible threats have specific details and a plan, date, or similar. You have neither, you could most likely say much more and still be okay legally. The mods tend to be anal about such things, which is their right but is pretty lame.

[–] deur@feddit.nl 2 points 9 months ago* (last edited 9 months ago)

Probably would just use an IMU exactly as the plane itself already does for its own navigation.

They get a lock on the ground, synchronize the IMU with the Earth's orbit, and they keep track of where they've moved from the origin, supplemented by GPS.

[–] deur@feddit.nl 3 points 9 months ago* (last edited 9 months ago)

Um... they're an OS adding more OS features. Get over yourself, EEE is a real thing but holy fuck stop it.

(WSL is concerning EEE-wise, literally nothing else you listed is a valid complaint)

[–] deur@feddit.nl 36 points 9 months ago (5 children)

The answer to your question is no, federation is not an appropriate model for internet scale search.

[–] deur@feddit.nl 1 points 9 months ago (1 children)

Yeah you are just flat out incorrect :(

[–] deur@feddit.nl 4 points 9 months ago (1 children)

CS2 uses a design paradigm called Entity Component System, which allows for aggressive multi core utilization by splitting up game logic into self contained "systems" that operate on a subset of "Components" per "Entity". This allows for data dependencies to be statically analyzed and a scheduler to maximize CPU Utilization thanks to the better separated workflows.

It uses DOTS from Unity to accomplish this. There is a small bottleneck in communicating this work back to the game's renderer, but it is doing a lot of valuable work with all those cores.The communication with the renderer and their rendering implementation sucks right now and thats where the performance tanks.

I am very aware of how at some level there are less multicore workloads involved but a CPU core can do a metric shitload of work, it's the RAM and GPU transfers that kill performance. We dont need to blame Unity here, they are fucking this up 100% themselves.

Theres a video that explains all this but I cant find it and thats pretny annoying so whatever.

[–] deur@feddit.nl 0 points 9 months ago

The greats are beat into submission by capitalism and the horrors they went through to achieve greatness (usually a garbage childhood of some variety)

[–] deur@feddit.nl 13 points 9 months ago (1 children)

Exactly, they aren't.

[–] deur@feddit.nl 1 points 9 months ago

How DARE that user prevent the spread of misinformation and add valuable context. They should be ashamed for being such a naughty little corporate shill!

[–] deur@feddit.nl 16 points 9 months ago* (last edited 9 months ago) (3 children)

No sorry, I don't know Java so I can't easily contribute. There are so many people like me!!! We should write it in python so we can reach a wider audience of contributors. From 13 year olds, career and hobby devs, and academia! Python has many mature frameworks and lots of developers who use them. Another implementation is a great idea!

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