enemyofsun

joined 10 months ago
 

cross-posted from: https://piefed.blahaj.zone/post/24221

  1. Stay near the vertical center of your side. Yamada is slow and he can't roll up or down so, the moment you get too far away from center, your opponent will hurl the ball too far for you to catch it.

  2. Spend all your energy to spawn bombs. Your charged attack is awkward to use and isn't any stronger than a bomb. Bombs are life. Bombs are love.

  3. Your side attacks (the ones that replace dash of other characters) are stronger than your main attack. For some reason, they often send the ball in a fast and erratic manner - this effects is triggered by after dash attacks on other characters, and are thus riskier than what you as Yamada can do. Absolutely abuse it (until enemy's AI becomes so sophisticated they can send this hell of a ball back at you).

After you have mastered the three teachings, only a few attempts will stay between you and cherry in Bushido Ball!

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

I don't see them in the comments so: UFO 50 and OneShot.

 

cross-posted from: https://lemmy.blahaj.zone/post/26337485

First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.

Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...

Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.

Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.

And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.

New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.

Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.

With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.

[–] enemyofsun@lemmy.blahaj.zone 2 points 1 month ago

Depends. Some of these are shown at the of credits of some games. One of them I've found on the game's bandcamp page, so there are some hidden outside of the game too.

Still, I have no idea how the majority of them was found.

[–] enemyofsun@lemmy.blahaj.zone 3 points 1 month ago

I know right? I'd never in my life touch a game like Bushido Ball or Rakshasa but here I am, with 17 hours in the former and 8 hours in the latter!

 

cross-posted from: https://lemmy.blahaj.zone/post/26297099

In terminal mode you can input various 8 character-long cheat codes: it launches a game with unique effects on top of it (but it also disables saving and achievements :c ).

Here are some that I found to be the most fun:

  • Attactics: SLOW-DOWN, makes the game turn-based. Huge change, if you ask me.
  • Devilition: EVIL-EYES, highlights tiles that will be affected by your explosives. Great if you want to play it for fun after completing the game.
  • Bushido Ball: ZATO-1CHI, makes the ball completely invisible. They hate us.
  • Campanella: BEAN-DRIP, lets you play through bonus levels.
  • Warptank: SLIM-TANK, lets you play as a slime. No hub and you can't use checkpoints.
  • Mortol 2: BENE-DIKT, removes the Scout and Gunner classes from the game. My playthrough was big on Scout so it's hard to imagine beating this game w/o them!
  • Party House: MAKE-GLEE, lets you create your own scenario!
  • Valbrace: 4RCH-M4GE, start with 15 WIS but 0 STR.
  • Valbrace, again: BUGG-BODY, lets you play as a giant insect with powerful claws!
  • Night Manor: OPEN-CAGE, releases a bloodthristy hamster to crush you!!!
 

I'm playing this game for literal months, hyperfixating on it for some weeks until I get into frustration cycle and abandon it for months.

Most of my characters meet their demise quite early on thanks to my impatience and bad risk assessment (permadeath isn't great for risky players like myself :p).

I was playing around the new species (mountain dwarf) and the reworked god, Makhleb, to distract myself from a recent stress and suddenly found myself in the Realm of Zot.

After getting my runes from the Swamp, the Spider Nest and the Slime Pit, I headed to Zot. The area was pretty easy for my character except for one thing - Protean Progenitor.

The enemy would quickly build up magical contamination on me leading to some nasty mutations. I got berserkis before I realized this and couldn't remove it with my pathetic supply of potions of mutation.

Nonetheless, I entered Zot:5 and very carefully cleared the East lung. Most enemies weren't a problem except, of course, Orbs of Fire. I could kill them 1 on 1 with no problems but malmutation.... well, according to the logs all the evil mutations I have gotten (including -scrolls) were from the first encounter with them.

In hindsight, I should've taken this as a sign to go raid the Crypt in hopes of getting some !mut but I was too excited. So, the moment I cleared most of Zot:5 (yes, most of - I decided not to clear the rest to avoid getting more mutations) I grabbed it.

It went really bad real quick. A brimstone fiend, Zot trap that summoned a vortex, unwanted berserk that activated in the worst moment and the inevitable demise.

Sad, but at least I learned stuff about Zot:5 and the orb run. I think I'm prepared for the next time I get to Zot.

 

NO-SKIN is a turn-based roguelite survival horror with gruesome pixel art and obscure story. I've been playing the free beta some time ago and this game rocks!

 

(To cherry it you need to beat all 5 opponents without losing ever.)

Eepy gaming is the best gaming!

[–] enemyofsun@lemmy.blahaj.zone 4 points 5 months ago

To cherry it you must beat all the tournaments without being defeated ever. On my best runs I was defeated at least once, and the most challenging runs (Yamada and Ayumi) I beat 4th and 5th opponents after half a dozen tries.

 

This game is so fucking good! It's a simple formula but so effective and addictive.

Anyways, I finished the game with every character. I found all of them fun except Ayumi, I'm just not a fan of her traps. Even Yamada is manageable once you get used to his playstyle.

The strongest one is definitely Raizo. He requires some skill from you yet it's really worth it! My current best time was gotten with him:

I guess now I need to consider getting a cherry.....

 

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

[–] enemyofsun@lemmy.blahaj.zone 2 points 5 months ago

You aren't alone at that...

Ironically the last spell I got was Icarus Flight

[–] enemyofsun@lemmy.blahaj.zone 1 points 5 months ago

I really like the character design in Lunacid to be honest. It gives the game a unique vibe, lets it be something unique instead of being yet another uninspired parody on From Software games.

[–] enemyofsun@lemmy.blahaj.zone 1 points 5 months ago

I stopped leveling when I reached 100 since I was already so OP I didn't see a reason to continue (also a pretty number).

It still took me awhile to get all the endings on the save file but at that point I was just running around destroying everything with my seemingly neverending mana pool.

[–] enemyofsun@lemmy.blahaj.zone 4 points 5 months ago (2 children)

Damn, I’m surprised to see a Lunacid post on Lemmy

I didn't see any posts about this game so decided to make the first step myself!

Certain spells can be pretty OP throughout the game if you focus on your magic skills.

On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That's why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

My main problem with vampires was taking damage when using holy water - it's really important in some areas like the prison (fucking dogs...), and not being able to just use it whenever I want was... annoying.

I don't regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

I’m kinda working on collecting all the items so I can get the last ending.

Good luck with it!

 

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

[–] enemyofsun@lemmy.blahaj.zone 3 points 5 months ago

I hope more people with niche interests will come to Lemmy - this is the only use case for this kind of social media for me, and Lemmy's a bit lacking in this regard.

But yeah, I'm not looking forward to those redditors who assume everyone's a cis man and stuff :\

[–] enemyofsun@lemmy.blahaj.zone 2 points 5 months ago

The game expects you to figure stuff out on your own so I recommend to take it slow and look closely at what data is available to you. (Or just finding a guide that explains elemental damage and items if you don't wanna do this)

The game's system is simpler than it seems and it's very rewarding to finally learn and master it.

 

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

[–] enemyofsun@lemmy.blahaj.zone 5 points 9 months ago

Yeah, it was it. Why was it starting by default though? I don't recall fiddlying with pipewire at all...

 

I created a new user on this system but anything with sound plain doesn't work - the main user of the system has no issue though.

I already added the new user to the audio group, pulseaudio and pipewire are started by xfce during login too.

For example, when trying to open an mp3 file with mpv I get this:

[ao/pulse] The stream is suspended. Bailing out.

[ao] Failed to initialize audio driver 'pulse'

Could not open/initialize audio device -> no sound.

Audio: no audio

[–] enemyofsun@lemmy.blahaj.zone 1 points 10 months ago (1 children)

there is far less malware on Linux

That's a common misconception. Linux is the most popular OS for servers. There are a lot of malware for Linux, probably even more than for Windows.

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