"Pretentious" is just a dogwhistle for "neurodivergent". Never worry about being pretentious.
exocrinous
Addiction is an abnormal and unhealthy breakdown in the brain's reward mechanisms. Feeling bad for abandoning a friend is the behaviour of a normal and healthy brain. This isn't necessarily an addiction, it's just the bald monkey's brain acting like monkey brains tend to do, rather than being perfectly logical at all times.
I mean hell, humans pack bonded with fucking wild wolves and where did it get the species? It gave us dogs! Dogs are awesome! I bet this AI seems a lot more like a human to the monkey parts of our brains than a wild wolf does. For that matter, we pack bond with a cartoon image of a bear made from inanimate cotton. If a kid can genuinely love their teddy and that's normal, I don't think it's fair to say that a mentally well person can't fall in love with a machine. Now, that person may not be as cognitively developed as most adults, but that's also fairly normal.
I'm not saying it's a good thing to feel emotions for a manipulative piece of spyware. The action doesn't have healthy results. But what I'm saying is, the action in the post is not motivated by mental unhealth. The only things it's motivated by are normal human being emotions, and a poor sense of critical thinking.
This is like the fact that Metal Gear Rising Revengeance is about how the American war machine is bad, but one of the bosses you kill is French. One of the themes of the game is that the American military industrial complex literally turns foreigners into war machines, just as it does to foreign nations.
It's the kind of moral stench that comes from being a rich slaveowning cop
Moana is also really good
Harry Potter stinks
Tyranny doesn't stick the landing. They ran out of time and couldn't write a good second half of the story
But it's a video game. You can just reload a save until you get it right and get the XP for completing the quest. If you don't save the goblin, you won't be as powerful at the end of the game. It's ludonarrative dissonance.
Nah that game boofs it so bad.
Five words: you can't kill the baby.
Designers don't have to program in every evil thing to make an evil path. They just have to program in one evil path that's fun. Making games fun is their job. If playing an evil character isn't fun, they failed. If they can't find it in themselves to write an evil main character, they shouldn't be including the option.
That's just the plot of Infinity Train.