Maybe I should clarify that to "publisher". EA itself doesn't really make games anymore. They fund the studios who make games.
frezik
You can hate the company while accepting this. EA doesn't have exclusive control over that game anymore.
The whole premise is "America: Fuck Yeah, The RTS".
When I first played Red Alert, it was on a computer with a 6.4GB hard drive, and I had no idea how to fill up that much space at the time. I think we'll be fine.
The GPL is a way to make intellectual property work the way it should by default.
Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.
I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.
You can make complete conversions with your own assets. That's basically how old id engines work.
I've found that there's a lot of things on the Internet that went wrong because it was ad supported for "free". Porn is one of them.
There is ethically produced porn out there, but you're going to have to pay for it. Incidentally, it also tends to be better porn overall. The versions of the videos they put up on tube sites are usually cut down, and are only part of their complete library. Up through 2012 or so, the tube sites were mostly pirated content, but then they came to an agreement with the mainstream porn industry. Now it's mostly the studios putting up their own content (plus independent, verified creators), and anything pirated gets taken down fast.
Anyway, sites like Crash Pad Series, Erika Lust, Vanessa Cliff, and Adulttime (the most mainstream of this list) are worth a subscription fee.
It has to be something that fits in a relatively small package so it can fit in the space constraints of old hardware. Anything with true 3D levels and texture mapped models is right out.
It also can't be predominantly written in assembly. Making assembly code run on a different architecture is practically a complete rewrite, not a port.
This leaves a very narrow window of games written right around the time of Doom.
Image recognition models are also useful for astronomy. The largest black hole jet was discovered recently, and it was done, in part, by using an AI model to sift through vast amounts of data.
https://www.youtube.com/watch?v=wC1lssgsEGY
This thing is so big, it travels between voids in the filaments of galactic super clusters and hits the next one over.
IT project management doesn't work that way, but it doesn't matter much. 60 hour work weeks wouldn't help, either.