gmr_leon

joined 2 years ago
[–] gmr_leon@mstdn.social 1 points 1 month ago (1 children)

Thanks for the suggestion!

This is definitely in the vein of what I'm interested in, however real-time mechanics as you mention, "Each action (like sending a ship to a location) typically takes an hour or two to finish." are never to my tastes, even if the game is wholly built around them.

Still, I've read some amusing stories produced from games of Subterfuge, so at least I've managed some secondhand entertainment from it!

[–] gmr_leon@mstdn.social 1 points 1 month ago (1 children)

@Rai ? I glanced at the store page for it and it says network connection not required, so it's not always online, which fits my preferences.

However, that was the Steam version, maybe mobile is different & what you had in mind?

 

What asynchronous games, or games with asynchronous features would you recommend?

A recent example being Death Stranding and its light social features of indirectly building/maintaining structures or leaving helpful equipment around. The Souls' games message system is another even lighter example.

I enjoy these indirect, optional social features in some games, but they seem few and far between.

Preferably no MMOs/always online game recommendations. Thanks in advance!

@games

[–] gmr_leon@mstdn.social 1 points 6 months ago

I agree, and strive to remain cognizant of how both game size and digital only games serve to widen the digital divide.

Appreciate your reply compelling me to elaborate, as without I see where it can read like, "why not redownload several 50+ GB games" which unfortunately is increasingly people's situation with games. 😟

[–] gmr_leon@mstdn.social 0 points 6 months ago (2 children)

It's decent enough to consider it, I'll give you that.

Something worth adding, I think:

I mainly play smaller games (like ≤ 10 GB, often below 5 GB at that), with few bigger ones in the mix, which is why I even considered this method.

Also back when GOG Galaxy was being introduced, GOG had fewer big games, I think. If not then it's that I lean towards smaller and older games in general.

[–] gmr_leon@mstdn.social 3 points 7 months ago (4 children)

@JulesTheModest Er...How do you mean? The Galaxy app has its issues, but I've not run into this one.

Biggest issue I ran into was years back trying to point it to my existing directory of GOG games from before Galaxy to get it to recognize them without reinstalling them, but eventually I just decided to reinstall whenever I felt like playing them again (and uninstall from old location).

 

Online scifi space game Starbase resumes development after an extended pause!

https://www.youtube.com/watch?v=EFmEXGaBSmk

For those unfamiliar, Starbase is an ambitious in-development online multiplayer game that has a mixture of first-person on-foot, and vehicular gameplay, with the ability to build ships and stations.

Awhile back its development was paused as the studio had to focus their resources on a different game, but now they're back to working on Starbase.

@games

[–] gmr_leon@mstdn.social 3 points 7 months ago

I think I may have it wishlisted, so I'm definitely trying to keep an eye on it. Waiting till it's fully released so I don't feel compelled to play it more like pseudo-QA and enjoy it less though

Thanks for the suggestion!

[–] gmr_leon@mstdn.social 1 points 7 months ago

It sounds kinda familiar, but I don't know if I have or not. I'll have to look into it!

I'm also bookmarking Worlds Apart to check out later, so thanks for both suggestions!

[–] gmr_leon@mstdn.social 5 points 7 months ago (1 children)

These are solid suggestions for sure! I still need to get around to the rest of the Dishonored series past the first and finish Prey.

Immersive sims I think are pretty close to what I might be wanting, but they're unfortunately not that common, and some have RPG elements I don't find enjoyable. The Arkane games you mention pretty much avoid them last I checked though, and I dig'em for it

[–] gmr_leon@mstdn.social 2 points 7 months ago (2 children)

I have, a little, and have enjoyed those I've played, but I'm also fond of more visual art in games, so on the text heavy front I lean towards point and click adventures and visual novels more.

However like yourself, I tend to think I should play more of them, see what they experiment with and push boundaries on.

Btw you might check out The Trackless if you like interactive fiction. It mixes some light text parsing with a 3D adventure game, making for a unique experience.

[–] gmr_leon@mstdn.social 0 points 7 months ago (1 children)

Right, as I mention though, from what I recall they didn't always have cheats, or necessarily the sort I might want like removing random battles for the games with them.

I use Steam, but I also go for games outside of Steam, which is what my message was indicating. I'm into first/third-person puzzle games, for sure.

Not much of a fan of Bethesda's style of RPGs (given you asked in another comment). They're too buggy/unstable in my experience, but also plainly RPGs.

[–] gmr_leon@mstdn.social 1 points 7 months ago (3 children)

@Donjuanme Yeah, you're not wrong. The trick is, "games these days", which I enjoy a fair amount of, but I'm also interested in games from across time, so older titles as well.

Those are a little iffier to play given some lack the settings or options, and sometimes also any cheats. Do you happen to know of any sites/resources advising how to use emulators to sorta do that for older titles?

Alternatively may need to review which old titles I have that have cheats for that kinda thing...

[–] gmr_leon@mstdn.social 2 points 7 months ago (2 children)

Yeah sorry, I ran into limits from where I'm posting (Mastodon).

Some reference points might be like Outer Wilds (nice mix of story & interaction) and going back a bit, games like Oddworld: Abe's Oddysee, Legend of Zelda: A Link to the Past, and Mega Man Legends.

Each have a certain sense of place and an enjoyable degree of interaction in terms of either roaming around or trying to figure out how to get around.

 

What kinds of games might you recommend with deep worldbuilding and interaction that aren't RPGs?

I like worldbuilding and stories, and I like when they're mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.

I enjoy point & click adventures and visual novels but they're often more limited in their interactions. What kinds of game might I be missing combining the two?

@games

 

Suggestions for a non-survival building game with a similar scale/level of detail to Lego Worlds?

I've found myself with this interest once more, and looking about, it seems like there's still not much like ol' Lego Worlds.

However, I'm hoping I may be overlooking something right in front of me, and no, from what I've seen, Lego Fortnite is not that option. Non-generated world I think, different building style, simply a different sort of game despite the same branding.

@games

 

Downpour - a tool for making simple games on mobile, and exportable to the web, is out now!

Some dev details may be found via their blog here: https://v21.io/blog/downpour

And the main site for Downpour itself is here:
https://downpour.games/

I'm a big fan of simple dev tools to open up game dev to others, and this looks right in line with those!

@games

#VideoGames #Gaming #GameDev

 

Which video games have been trapped on a hardware platform (console/handheld/headset/etc.) that you wish would be ported well?

I was reading about Oculus accounts that haven't been assimilated into Meta accounts being erased, & it got me thinking about games trapped on hardware platforms again. What are some of the games you wish would have good ports across different hardware?

@games

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