hedgehog

joined 2 years ago
[–] hedgehog@ttrpg.network 1 points 7 hours ago

This is what I would try first. It looks like 1337 is the exposed port, per https://github.com/nightscout/cgm-remote-monitor/blob/master/Dockerfile

x-logging:
  &default-logging
  options:
    max-size: '10m'
    max-file: '5'
  driver: json-file

services:
  mongo:
    image: mongo:4.4
    volumes:
      - ${NS_MONGO_DATA_DIR:-./mongo-data}:/data/db:cached
    logging: *default-logging

  nightscout:
    image: nightscout/cgm-remote-monitor:latest
    container_name: nightscout
    restart: always
    depends_on:
      - mongo
    logging: *default-logging
    ports:
      - 1337:1337
    environment:
      ### Variables for the container
      NODE_ENV: production
      TZ: [removed]

      ### Overridden variables for Docker Compose setup
      # The `nightscout` service can use HTTP, because we use `nginx` to serve the HTTPS
      # and manage TLS certificates
      INSECURE_USE_HTTP: 'true'

      # For all other settings, please refer to the Environment section of the README
      ### Required variables
      # MONGO_CONNECTION - The connection string for your Mongo database.
      # Something like mongodb://sally:sallypass@ds099999.mongolab.com:99999/nightscout
      # The default connects to the `mongo` included in this docker-compose file.
      # If you change it, you probably also want to comment out the entire `mongo` service block
      # and `depends_on` block above.
      MONGO_CONNECTION: mongodb://mongo:27017/nightscout

      # API_SECRET - A secret passphrase that must be at least 12 characters long.
      API_SECRET: [removed]

      ### Features
      # ENABLE - Used to enable optional features, expects a space delimited list, such as: careportal rawbg iob
      # See https://github.com/nightscout/cgm-remote-monitor#plugins for details
      ENABLE: careportal rawbg iob

      # AUTH_DEFAULT_ROLES (readable) - possible values readable, denied, or any valid role name.
      # When readable, anyone can view Nightscout without a token. Setting it to denied will require
      # a token from every visit, using status-only will enable api-secret based login.
      AUTH_DEFAULT_ROLES: denied

      # For all other settings, please refer to the Environment section of the README
      # https://github.com/nightscout/cgm-remote-monitor#environment

[–] hedgehog@ttrpg.network 1 points 7 hours ago (1 children)

To run it with Nginx instead of Traefik, you need to figure out what port Nightscout’s web server runs on, then expose that port, e.g.,

services:
  nightscout:
    ports:
      - 3000:3000

You can remove the labels as those are used by Traefik, as well as the Traefik service itself.

Then just point Nginx to that port (e.g., 3000) on your local machine.

—-

Traefik has to know the port, too, but it will auto detect the port that a local Docker service is running on. It looks like your config is relying on that feature as I don’t see the label that explicitly specifies the port.

[–] hedgehog@ttrpg.network 8 points 22 hours ago

JustWatch is still useful if you want to act like you watched it legitimately, e.g., if a coworker asks where they can watch it. Even if your coworker also pirates, they might not have an account on your private tracker, Usenet, etc..

I may be wrong, as I haven’t actually torrented anything substantial since Demonoid was still a thing, but it all feels less accessible than it used to be.

[–] hedgehog@ttrpg.network 1 points 1 week ago

Current generation iPad Pros and Airs have the same processing power as Apple Silicon Macs. That’s more than enough for Blender. Even the base iPad and the iPad Mini likely have enough processing power - though I don’t think the base iPad has enough RAM.

[–] hedgehog@ttrpg.network 1 points 1 week ago (1 children)

Does mirroring a screen (or adding a screen) from a computer or connecting to a computer via remote desktop count?

[–] hedgehog@ttrpg.network 6 points 2 weeks ago

if everyone thought like you no one would create digital media

This is obviously incorrect.

[–] hedgehog@ttrpg.network 1 points 2 weeks ago (1 children)

I thought Hue bulbs used Zigbee?

[–] hedgehog@ttrpg.network 3 points 2 weeks ago (1 children)

The up arrow moves through the letters, e.g., A->B->C. The down arrow moves to the next character in the sequence, e.g., C->CA->CAA. If you click past the correct letter, you’ll have to click all the way through again. And if you submit the wrong letter, you have to start all over (after it takes twenty seconds attempting to connect with the wrong password and then alerts you that it didn’t work, of course).

[–] hedgehog@ttrpg.network 4 points 2 weeks ago

Fair point, I should have asked about commercial games in general

That said I didn’t mean that the game studio itself would do the AI training and own their models in-house; if they did, I’d expect it to go just as poorly as you would. Rather, I’d expect the model to be created by an organization specialized in that sort of thing.

For example, “Marey” is one example I found of a GenAI model that its creators are saying was trained ethically.

Another is Adobe Firefly, where Adobe says they trained only on licensed and public domain content. It also sounds like Adobe is paying the artists whose content was used for AI training. I believe that Canva is doing something similar.

StabilityAI is also doing something similar with Stable Audio 2.0, where they partnered with a music licensing company, AudioSparx, to ensure that artists are compensated, AI opt outs are respected, etc..

I haven’t dug into any of those too deep, but they seem to be heading in the right direction at the surface level, at least.

One of the GenAI scenarios that’s the most terrifying to me is the idea of a company like Disney using all the material they have copyright for to train their own, proprietary GenAI image, audio, and video tools… not because I think the outputs would be bad, but because of the impact that would have on creators in that industry.

Fortunately, as long as copyright doesn’t apply to purely AI generated outputs, even if trained entirely on your own content, then I don’t think Disney specifically will do this.

I mention that as an example because that usage of AI, regardless of how ethically the model was trained, would still be unethical, in my opinion. Likewise in game creation, an ethically trained and operated model could still be used unethically to eliminate many people’s jobs in the interest solely of better profits.

I’d be on board with AI use (in game creation or otherwise) if a company were to say, “We’re not changing the budget we have for our human workforce, including for contractors, licensed art, and so on, other than increasing it as inflation and wages increase. We will be using ethical AI models to create more content than we otherwise would have been able to.” But I feel like in a corporate setting, its use is almost always going to result in them cutting jobs.

[–] hedgehog@ttrpg.network 2 points 2 weeks ago (2 children)

Are you okay with AAA studios using GenAI that was trained only on licensed works?

[–] hedgehog@ttrpg.network 7 points 1 month ago

Copyright applies to unfinished works, too. There are many reasons it might not protect an unfinished work, but those reasons are still relevant even for finished works.

If someone steals your physical drawing, that’s theft. If they take a picture of it, then use the picture - or your picture + modifications - without your permission, particularly in a commercial work, then that’s copyright infringement, but not theft. If they steal your physical drawing and then take a picture and so on, then it’s both theft and copyright infringement.

Most likely this wasn’t considered copyright infringement because the allegedly copied art isn’t copyrightable, e.g., game mechanics; or the plaintiff didn’t own the copyrights themselves and thus couldn’t sue (possibly the arts were still copyrighted by the original artists, having never been purchased; possibly they were stock assets that were re-purchased by the defendant). There are any number of reasons. However, “the work wasn’t published” isn’t one of them.

On the other hand, it’s quite likely they were able to sue for theft of trade secrets for that very reason. And they might have chosen to do that simply because proving copyright infringement is much more difficult.

[–] hedgehog@ttrpg.network 11 points 1 month ago (2 children)

This happened because the developers allegedly used assets from a game called P3, which was never released, and therefore not subject to copyright infringement claims.

That isn’t how copyright works. Copyright is awarded upon creation of a work, not upon release.

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