hedgehog

joined 1 year ago
[–] hedgehog@ttrpg.network 3 points 2 weeks ago

Thanks for clarifying! I’ve heard nothing but praise for Kagi from its users so that’s what I was assuming, but Searxng has also been great so I wouldn’t have been too surprised if you’d compared them and found its results to be on par or better.

By the way, if you’re self hosting Searxng, you can use add your own index. Searxng supports YaCy, which is an actively developed, open source search index and crawler that can be operated standalone or as part of a decentralized (P2P) network. Here are the Searxng docs for that engine. I can’t speak to its quality as I still haven’t set it up, though.

[–] hedgehog@ttrpg.network 1 points 2 weeks ago (2 children)

there is a better open source meta search engines

I already use Searxng and have never used Kagi, but I’m curious why you say that Searxng is “better.” Are you saying that because the quality of the searches is better, because it’s open source and Kagi isn’t, or for some other reason?

[–] hedgehog@ttrpg.network 4 points 4 weeks ago

Yes, but have you seen some of the decisions the Supreme Court has come up with?

[–] hedgehog@ttrpg.network 3 points 4 weeks ago

the law has already made it clear you cannot copyright the output of an LLM.

That’s true in this context and often true generally, but it’s not completely true. The Copyright Office has made it clear that the use of AI tools has to be evaluated on a case-by-case basis, to determine if a work is the result of human creativity. Refer to https://www.copyright.gov/ai/ai_policy_guidance.pdf for more details.

For example, they state that the selection and arrangement of AI outputs may be sufficient for a work to be copyrightable. And that’s without doing any post-processing of the AI’s outputs.

They don’t talk about situations like this, but I suspect that, if given a prompt like “Rewrite this paragraph from third person to first person,” where the paragraph in question is copyrighted, the output would maintain the same copyright as the input (particularly if performed faithfully and without hallucinations). Such a revision could be made with non-LLM technology, after all.

[–] hedgehog@ttrpg.network 4 points 1 month ago (1 children)

Do you only experience the 5-10 second buffering issue on mobile? If not, then you might be able to fix the issue by tuning your NextCloud instance - upping the memory limit, disabling debug mode and dropping log level back to warn if you ever changed it, enabling memory caching, etc..

Check out https://docs.nextcloud.com/server/latest/admin_manual/installation/server_tuning.html and https://docs.nextcloud.com/server/latest/admin_manual/installation/php_configuration.html#ini-values for docs on the above.

[–] hedgehog@ttrpg.network 4 points 1 month ago (1 children)

Game Porting Toolkit is designed for developers … but any consumer can use it to play non-Mac games, and it works surprisingly well.

Huh, TIL

[–] hedgehog@ttrpg.network 1 points 1 month ago

Your Passkeys have to be stored in something, but you don’t have to store them all in the same thing.

If you store them with Microsoft’s Windows Hello, Apple Keychain, or Google Password Manager, all of which are closed source, then you have to trust MS/Apple/Google. However, Keychain is end to end encrypted (according to Apple) and Windows Hello is currently not synced to the cloud, so if you trust those claims, you don’t need to trust that they won’t misuse your data. I don’t know if Google’s offering is end to end encrypted, but I wouldn’t trust it either way.

You can also store Passkeys in a password manager. Bitwarden is open source (though they did recently introduce a proprietary, source available SDK), as is KeepassXC. 1Password isn’t open source but can store Passkeys as well.

And finally, you can store Passkeys in a compatible security key, like the YubiKey 5 series keys, which can each store 100 Passkeys. This makes them basically immune to being stolen. Note that if your primary interest in Passkeys is in the phishing resistance (basically nearly perfect immunity to MitM attacks) then you can get that same benefit by using WebAuthn as a second factor. However, my experience has been that Passkey support is broader.

Revoking keys involves logging into the particular service and revoking them, just like changing your password. There isn’t a centralized way to do it as far as I’m aware. Each Passkey is only used for a single service, after all. However, in the same way that some password managers will offer to automatically change your passwords, they might develop a similar for passkeys.

[–] hedgehog@ttrpg.network 8 points 1 month ago (9 children)

Do any of the iOS or Android apps support passkeys? I looked into this a couple days ago and didn’t find any that did. (KeePassXC does.)

[–] hedgehog@ttrpg.network 26 points 1 month ago

You have your link formatted backwards. It should be Vaultwarden, with the link in the parentheses.

[–] hedgehog@ttrpg.network 1 points 1 month ago

a talking collar isn’t likely to help … if the cat is even willing to wear the thing at all.

“Realistically,” Quagliozzi says, “that collar would just be saying ‘get this fucking collar off me’ all the time.”

[–] hedgehog@ttrpg.network 1 points 1 month ago

You could’ve scrolled down to the bottom, clicked on “Links,” then clicked on the repo link

The repo has instructions to install a Snap or build from source. If you build from source, it looks like you should download an archive from the releases page rather than just pulling from master.

[–] hedgehog@ttrpg.network 2 points 1 month ago* (last edited 1 month ago)

You probably just need Google One and Youtube Premium, which includes Youtube Music Premium.

Of course, if you don’t care about YouTube Premium, you could instead get a family subscription to a different music streaming service - Spotify, Tidal, and Apple Music are all leagues better than Youtube Music, in my opinion.

I don’t personally recommend Google for anything, to be clear.

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