insomniac_lemon

joined 1 year ago
[–] insomniac_lemon@kbin.social 3 points 6 months ago (1 children)

I want to use Raylib, but mentioning it here on the fediverse doesn't get much of a response (I can't see a raylib community from my instance). My choice of language probably doesn't help, though.

My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I'm using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

Maybe I could make simple GUI applications with raygui, but I don't currently really have many viable ideas on what I would want to make.


To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

I've tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn't an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I've liked the idea of TUI frameworks (yeah, because htop) but haven't really tried that yet.

[–] insomniac_lemon@kbin.social 3 points 6 months ago* (last edited 6 months ago)

Are you challenging me?

For the most part, it's not hard to find them if they're doing the things I said and you pay attention while they do it. Look at how many titles a publisher has on Steam, see if they have a wikipedia page and if so if there's monetary info involved. Recognizing a dev/publisher might also be part of it.

Also with self-publishing never being easier, some of my skepticism starts there. Another is games seeming somewhat shovelware-esque or like they're trying to ride the wave of some other successful game/trend and that's why targeting consoles early-on is likely important to them for the money.


I originally wasn't, but off the top of my head some of the stronger examples:

Just because something is cute pixels that does not mean it's indie. A good introduction to this is the existing discussion of Dave the Diver and its ties to Nexon. EDIT: Also, lootbox controversy with Nexon and Maplestory

One involving unpaid marketing and crowdfunding/early-access: tinyBuild. ~$473m IPO. Publisher of Hello Neighbor, which also has some controversy around it on quality (also mobile games with micro-transactions, because kid audience). While searching on this, I also saw someone angry about them doing testing on Steam and then a post-launch Epic exclusivity. EDIT: Also one of their games not having all content available on GOG.

The game Roots of Pacha had a license dispute (I do not know the cause, but the dev did end up getting the Steam rights) their original publisher had at least 6 different accounts on Imgur (and they also did the crowdfunding/EA thing too, and no it was not like 1 game per account either and some of those accounts are mysteriously gone now). Same publisher was in the news about controversy over boob physics, and I don't doubt it was either suggested by the CEO for the headlines or just marketing clicks if controversy hadn't have happened.


Even if people don't care about stuff like this enough to stop buying the games, I hope they at least try to not enable or reward blatant self-promotion (particularly the more dipping and questionable practices involved) on the fediverse

[–] insomniac_lemon@kbin.social 3 points 6 months ago* (last edited 6 months ago) (2 children)

And don’t confuse high budget indie studios with AAA game developers

On the other hand, there are a lot of publishers out there who really shouldn't have things called indie when they're involved.

The ones who have struck gold (perhaps multiple times) and are already worth multiple millions, publicly traded or even owned largely by investment firms. Some like this still footing everything on the players (crowdfunding and then early access) and on top of all of that going onto places like Imgur and Reddit and doing unpaid marketing there (doesn't seem great for the actual devs, and then there are things like multiple accounts/sockpuppets/deleting+reposting etc).

And even without the unpaid marketing stuff, a publisher has a lot of ways to screw over developers and/or players usually with the goal of money in some form.

[–] insomniac_lemon@kbin.social 2 points 6 months ago

When that older DX game port was released, I think it took like 3 or 4 days for them to take it down. Probably even like a ~~patch~~ stomp tuesday situation when the interns hand off the script detections off to the lawyers.

It might take a bit longer if people stopped using sites like Youtube and Github, and tried not to include trademarked terms (or super-identifiable audiovisual content) anywhere.

[–] insomniac_lemon@kbin.social 21 points 6 months ago* (last edited 6 months ago) (4 children)

Seeing unknown: "What's he building in there? ...we have a right to know."

[–] insomniac_lemon@kbin.social 1 points 6 months ago

Sam has a nightmare: Paul* saying "You're not perfect."

*= Of DECtalk

[–] insomniac_lemon@kbin.social 12 points 6 months ago

I've also recently heard about VAs/creators (Aqua Teen Hunger Force and Space Ghost) not getting royalties (and living rough now despite their shows being successful). It's also frustrating considering the style of stuff like this was low-budget in the best possible way.

[–] insomniac_lemon@kbin.social 1 points 6 months ago

If it is actual (local, in-engine) Text-to-Speech, I'd see that as more forgivable. Less space taken up by audio files, better for modding/user-generated content.

Though given the mention of AI and a AA/AAA game I highly suspect they aren't going that route.

[–] insomniac_lemon@kbin.social 3 points 6 months ago

What about...
unamplified

[–] insomniac_lemon@kbin.social 5 points 6 months ago* (last edited 6 months ago)

Huh, I'm using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn't help)

Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven't done anything noteworthy with technology or woodworking.

[–] insomniac_lemon@kbin.social 41 points 7 months ago (1 children)

It was a streaming site that pulled from a large amount of other sources automatically.

Funnily enough it didn't have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don't think it was nearly as popular as other sites (like you probably weren't finding it from search results, as I don't think it even had the info that'd be grabbed, and probably didn't even have SEO or anything like that)

[–] insomniac_lemon@kbin.social 3 points 7 months ago* (last edited 7 months ago)

Why not looking blue in a canoe while a shrew toots a kazoo to cue a gloomy gnu wearing cool shoes to quote Sun Tzu at a few tattooed dudes (Stu, Lou, and Agnew) in a good mood who may have the flu?

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