jet

joined 1 year ago
[–] jet@hackertalks.com 1 points 4 hours ago

The apple walled garden is still really bad for users

[–] jet@hackertalks.com 6 points 2 days ago

Be well, have fun on your next adventure. You will be missed.

[–] jet@hackertalks.com 2 points 4 days ago

Plug in a dummy headphone jack. But some microphones are not disabled in hardware when that happens.

The framework laptop does have a hardware switch for that, which is nice

[–] jet@hackertalks.com 19 points 4 days ago

Right, but the ring around the sensor is plastic. That plastic could be red. To indicate that the camera is uncovered

[–] jet@hackertalks.com 19 points 4 days ago (5 children)

I just use some gaffers tape to cover the camera.

One complaint I have is a lot of laptop manufacturers who do put a camera slider in, paint the slider red when it's closed and black when it's open. It should be the opposite. Red is dangerous live.

I fix it just using some enameled nail polish. But it seems opposite of what it should be

[–] jet@hackertalks.com 3 points 5 days ago (1 children)

What everybody else said plus

https://www.synology.com/en-global/dsm/feature/migration

Synology will migrate all of your data from one device to another if you just want to get a completely new device.

[–] jet@hackertalks.com 2 points 6 days ago (1 children)

Most video game developers are not great computer scientists. I'm not saying this with any dispersion, but it's true. If you're going to have a distributed agency model simulated, you have to deal with cross-processor, cross thread, or even cross machine, data structures. Either a lockless data structure, or some locking mechanism that doesn't have a tremendous critical path. It could be outsourced to a database outside of the game engine. But it gets computationally complex

Something like this https://aeplay.org/citybound

Or even dwarf fortress

22
submitted 6 days ago* (last edited 6 days ago) by jet@hackertalks.com to c/homelab@lemmy.ml
 

HyperV has GPU para virtualization

But for qemu,kvm,xen it seems like the best option is to passthrough a GPU to a single VM, unless the GPU supports srvio, which almost all of the retail cards don't.

I head about the woof and gaming on whales project, and they seem to get around this by using only containers for the subdivision.

What methods or options have you used to share a GPU with your VMs?

[–] jet@hackertalks.com 2 points 6 days ago (4 children)

Shenmue looks neat!

in the video they use witcher 3 as an example; and it works as long as you dont focus on it, but if you follow someone around, their schedule breaks down (like washing clothes in every water basin they come across)... i wonder how well the sims does it?

[–] jet@hackertalks.com 11 points 6 days ago (7 children)

Great video. I would love to have a fully simulated video game city, I know it would be horribly inefficient... But still it appeals to me

[–] jet@hackertalks.com 1 points 1 week ago* (last edited 1 week ago)

Reply As is working for me, for custom domains I setup in tuta.

[–] jet@hackertalks.com 6 points 1 week ago (2 children)

There is no bridge

[–] jet@hackertalks.com 2 points 1 week ago (1 children)

Makes me feel like a sucker for buying earlier..... Not great

5
submitted 1 week ago* (last edited 1 week ago) by jet@hackertalks.com to c/homelab@lemmy.ml
 

My testing setup is, all on the same subnet, ipv4

  • Windows Machine with Intel x520
    • Direct Connect 10Gbps cable
  • USW Aggregation switch (10Gbps)
    • Direct Connect 10Gbps cable
  • Synology NAS with Intel x520
    • SRVIO Connection
  • Debian VM

iperf3 Windows To Debian: 6Gbits/sec

.\iperf3.exe -c 192.168.11.57  --get-server-output
Connecting to host 192.168.11.57, port 5201
[  5] local 192.168.11.132 port 56855 connected to 192.168.11.57 port 5201
[ ID] Interval           Transfer     Bitrate
[  5]   0.00-1.01   sec   817 MBytes  6.79 Gbits/sec
[  5]   1.01-2.00   sec   806 MBytes  6.82 Gbits/sec
[  5]   2.00-3.01   sec   822 MBytes  6.85 Gbits/sec
[  5]   3.01-4.00   sec   805 MBytes  6.81 Gbits/sec
[  5]   4.00-5.01   sec   818 MBytes  6.81 Gbits/sec
[  5]   5.01-6.00   sec   806 MBytes  6.82 Gbits/sec
[  5]   6.00-7.01   sec   821 MBytes  6.83 Gbits/sec
[  5]   7.01-8.00   sec   805 MBytes  6.80 Gbits/sec
[  5]   8.00-9.01   sec   820 MBytes  6.82 Gbits/sec
[  5]   9.01-10.00  sec   809 MBytes  6.84 Gbits/sec
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bitrate
[  5]   0.00-10.00  sec  7.94 GBytes  6.82 Gbits/sec                  sender
[  5]   0.00-10.00  sec  7.94 GBytes  6.82 Gbits/sec                  receiver

Server output:
-----------------------------------------------------------
Server listening on 5201 (test #9)
-----------------------------------------------------------
Accepted connection from 192.168.11.132, port 56854
[  5] local 192.168.11.57 port 5201 connected to 192.168.11.132 port 56855
[ ID] Interval           Transfer     Bitrate
[  5]   0.00-1.00   sec   806 MBytes  6.76 Gbits/sec
[  5]   1.00-2.00   sec   812 MBytes  6.82 Gbits/sec
[  5]   2.00-3.00   sec   816 MBytes  6.85 Gbits/sec
[  5]   3.00-4.00   sec   812 MBytes  6.81 Gbits/sec
[  5]   4.00-5.00   sec   812 MBytes  6.81 Gbits/sec
[  5]   5.00-6.00   sec   812 MBytes  6.81 Gbits/sec
[  5]   6.00-7.00   sec   815 MBytes  6.84 Gbits/sec
[  5]   7.00-8.00   sec   811 MBytes  6.80 Gbits/sec
[  5]   8.00-9.00   sec   814 MBytes  6.82 Gbits/sec
[  5]   9.00-10.00  sec   815 MBytes  6.84 Gbits/sec
[  5]  10.00-10.00  sec  1.12 MBytes  4.81 Gbits/sec
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bitrate
[  5]   0.00-10.00  sec  7.94 GBytes  6.82 Gbits/sec                  receiver


iperf Done.

iperf3 debian to windows 9.5Gbits/sec

.\iperf3.exe -c 192.168.11.57  --get-server-output -R
Connecting to host 192.168.11.57, port 5201
Reverse mode, remote host 192.168.11.57 is sending
[  5] local 192.168.11.132 port 56845 connected to 192.168.11.57 port 5201
[ ID] Interval           Transfer     Bitrate
[  5]   0.00-1.01   sec  1.11 GBytes  9.40 Gbits/sec
[  5]   1.01-2.00   sec  1.09 GBytes  9.47 Gbits/sec
[  5]   2.00-3.01   sec  1.11 GBytes  9.47 Gbits/sec
[  5]   3.01-4.00   sec  1.09 GBytes  9.47 Gbits/sec
[  5]   4.00-5.01   sec  1.11 GBytes  9.47 Gbits/sec
[  5]   5.01-6.00   sec  1.09 GBytes  9.47 Gbits/sec
[  5]   6.00-7.01   sec  1.11 GBytes  9.47 Gbits/sec
[  5]   7.01-8.00   sec  1.09 GBytes  9.47 Gbits/sec
[  5]   8.00-9.01   sec  1.11 GBytes  9.47 Gbits/sec
[  5]   9.01-10.00  sec  1.09 GBytes  9.47 Gbits/sec
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bitrate         Retr
[  5]   0.00-10.00  sec  11.0 GBytes  9.46 Gbits/sec    0             sender
[  5]   0.00-10.00  sec  11.0 GBytes  9.46 Gbits/sec                  receiver

Server output:
-----------------------------------------------------------
Server listening on 5201 (test #7)
-----------------------------------------------------------
Accepted connection from 192.168.11.132, port 56844
[  5] local 192.168.11.57 port 5201 connected to 192.168.11.132 port 56845
[ ID] Interval           Transfer     Bitrate         Retr  Cwnd
[  5]   0.00-1.00   sec  1.10 GBytes  9.42 Gbits/sec    0   2.01 MBytes
[  5]   1.00-2.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   2.00-3.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   3.00-4.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   4.00-5.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   5.00-6.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   6.00-7.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   7.00-8.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   8.00-9.00   sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]   9.00-10.00  sec  1.10 GBytes  9.47 Gbits/sec    0   2.01 MBytes
[  5]  10.00-10.00  sec  2.50 MBytes  7.72 Gbits/sec    0   2.01 MBytes
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bitrate         Retr
[  5]   0.00-10.00  sec  11.0 GBytes  9.46 Gbits/sec    0             sender


iperf Done.

I find that rather curious, something in the windows 10 tcp settings that limit the outgoing throughput, window size maybe?

Debian MTU

ip link show ens3 | grep -i "mtu"
2: ens3: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc mq state UP mode DEFAULT group default qlen 1000

::: spoiler Windows MTU

netsh interface ipv4 show subinterfaces

   MTU  MediaSenseState   Bytes In  Bytes Out  Interface
------  ---------------  ---------  ---------  -------------
  1500                1  273580016987  64376522487  Ethernet 4
 

a exhaustive exploration of gta4 power delivery networks

36
submitted 3 months ago* (last edited 3 months ago) by jet@hackertalks.com to c/games@sh.itjust.works
 

Concord is very polished. But it still seems fairly contained, a bunch of heroes, a handful of maps. Where did the 8 years go?

Firewalk studios has 169 employees as far as i can tell.

They use unreal engine, no single player campaign

Where did the time go?

21
Dustborn is pretty good (hackertalks.com)
submitted 3 months ago* (last edited 3 months ago) by jet@hackertalks.com to c/games@sh.itjust.works
 

The game got a lot of hate online, but I've generally found when a game is hated on, there's usually something more. So I decided to actually play the game. I'm 5 hours in

Honestly I like it, for telltale like walking simulator, it sets up the story pretty well, it has some nice sci-fi beats. It's good for what it is. It isn't anything it promises not to be. I think it's a good game, I'd recommend waiting until it goes on sale for $10 maybe. At that price point it's about the cost of a movie and That's where I put it in terms of value pricing.

Gameplay https://www.youtube.com/watch?v=MTUVJp25g44

Steamdb https://steamdb.info/app/721180/info/

 

If you have a extra 8 hours, Luke will walk you through the extensive history behind starfield!

 

Setting up a Synology server, I made the mistake of just buying a UPS that had a USB plug on the back thinking oh this is a solved problem, it must just work. No no far from it.

So the UPS I mistakenly purchased is not compatible with Synology. SRV1KI-E wants to run this weird program called PowerChute.

Anyone have success marrying this into the Synology ecosystem?

It also has a RS 232 serial port, I wonder if there's an off-the-shelf device that would speak serial but output power state via the network or USB.

11
submitted 6 months ago* (last edited 6 months ago) by jet@hackertalks.com to c/homelab@lemmy.ml
 

From open bench table : https://openbenchtable.com/

To just sitting on top of a anti static mat...

There are options for how to manage a test computer.

Do you have a preferred case that is portable, stackable, and still easy to work on?

I've thought about Fractal cases but they are on the bulky side of things. I've thought about a 4U case Silverstone rm44, but then the components are hard to access.. and noise goes up

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