with king's quest progression i meant that the game is designed around players getting stuck, possibly without them knowing.
RPGs center around the story and the role you play, and the mechanics are built to aid that. you play for the story. in most RPGs, failure still progresses the story because failure is interesting. getting stuck is not interesting. having the mechanics without a story to reinforce would just be going through the motions.
someone else said that the fromsoft games are made to feel like videogames, and that resonated with me. that explained the disconnect i see in the mechanics and the world.
some of the highest-rated games of all time have no trial and error. Disco Elysium springs to mind because i'm currently playing through it.