Nope.
I don't know how I can explain this better, so I'll summarize.
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Cars are safety-critical items, being they weigh 3000+ lbs and travel at high speed and can kill people when something goes wrong.
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It's critical that the software that controls the drivetrain, brakes, etc. be as perfect as it possibly can be because of the first point.
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Adding more features increases the likelihood of something going wrong.
I don't understand why this is even an argument. It's common sense. Why would anyone disagree with those three points? (Unless they're the reason vehicle deaths are up...maybe they just don't care and see their car like a cheap appliance and ignore the "potential to kill" factor.)
Your comments about the hatch and the tires only prove my point: Auto manufacturers already make plenty of mistakes on things that have existed for decades, things that should be solved problems by now. Why would software be any different? They're going to fuck things up there, too. And already have; I gave examples before.
More complex software means more bugs; anyone in software development or testing can tell you that. These are known facts. What if that game has some bug in it that lets hackers take over the brakes remotely? Unlikely, sure. Impossible? Definitely not - again, look at the Uconnect 8.4 issue in FCA vehicles a few years back; a remote attacker could break into the car and do just that. It's an extremely scary bug. Fortunately they were white hat and FCA actually listened to them and worked with them to patch the bugs, but what would have happened if it hadn't been white hats that found it? Or the manufacturer didn't care to listen, as often happens with software vulnerabilities?
No one would accept a computer program that runs an X-ray machine overdosing people (which has happened). It's the same thing. The FDA would hopefully never approve an X-ray machine that has Tetris on it, either, for the same reasons we shouldn't accept it in cars.
The advantages of computer control are huge, we're getting more mileage and more power out of smaller engines all the time. I'm not recommending we get rid of computers in cars. I'm saying it's imperative that any additional features are weighed against the benefit. Playing Tetris on a dashboard screen is not a useful feature in a car that can't be easily handled by the smartphone you almost certainly also own.
I don't think there's any more to be gained by discussing this further. I can't make it any clearer. Good day.
I have already addressed that point twice. Why do you keep ignoring it? Some improvements are good.
I understand the game can be played only while parked. But guess what? That software is in the car all the time. It's another place there could be a bug that allows access to vital systems. It's another place where there could be some weird interaction with other systems in unintended ways.
I don't understand why you keep ignoring that point. A software developer should understand the issue better than most people. I've given example after example of why we should be careful about what we put in cars and weigh the benefits against the risks. You refuse to acknowledge that there might even be an issue.
I can only hope when this shit fails, it doesn't kill me.