lustyargonian

joined 1 year ago
[–] lustyargonian@lemm.ee 1 points 5 months ago

They worked on both their engine and Starfield. I just hope now the next games don't require too much engine work (since it was anyway designed around segmented maps of Oblivion and Fallout 3) and can ship games at a faster cadence.

[–] lustyargonian@lemm.ee 12 points 6 months ago* (last edited 6 months ago) (1 children)

AI is going through an "there's an app for that" phase. 2-5 years from now we'll see where AI actually makes most sense.

[–] lustyargonian@lemm.ee 2 points 6 months ago

Unless you're Nintendo of course.

[–] lustyargonian@lemm.ee 40 points 6 months ago (10 children)

Xbox has tried very hard to convince you to play their games on anything but the Xbox. Cloud? Sure. PC? Sure. PS5? Sure. Switch? Most definitely.

[–] lustyargonian@lemm.ee 5 points 6 months ago* (last edited 6 months ago)

I think they set the target of 21M but sold 20.8M. Almost achieved would be more fitting.

[–] lustyargonian@lemm.ee 2 points 6 months ago (1 children)

Are you sure both weren't running at 60 for you?

[–] lustyargonian@lemm.ee 2 points 6 months ago (3 children)

Weren't they gaslighting Xbox players that the modes are working fine?

[–] lustyargonian@lemm.ee 2 points 7 months ago

I wonder how good does the Matrix awakens demo runs with 5.4

[–] lustyargonian@lemm.ee 3 points 7 months ago

I wonder if shadows in unreal engine take different code paths on PS5. Or if the version is updated on PS5 vs PC/Xbox. Or maybe the settings for Xbox aren't reworked in a while and there's enough legroom to enhance it further.

Regardless it's interesting to see Xbox games routinely being a bit better on PS5. Sony was afraid Xbox may downgrade the games during ABK trial but we actually see the opposite here lol.

[–] lustyargonian@lemm.ee 1 points 7 months ago

Yeah looks like

[–] lustyargonian@lemm.ee 1 points 7 months ago

I think the engine would matter a bit less for TES/FO if they're following the same map design. Starfield was just way too ambitious and poorly designed for the engine they had. Potato physics and object permanence is good but seamless streaming and no loading screens is much better for a space exploration game. For TES/FO, all that object permanence leads to good environmental story telling and useful loot around dungeons if done well, but at this point Todd knows how they are gonna screw it up this time.

[–] lustyargonian@lemm.ee 8 points 7 months ago

I've played the first one and while I enjoy 60 fps, this game is okay at 30, being so slow and all about cinematics and echoes.

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