masterspace
Because it's enriching millionaires and billionaires for not doing shit, at the expense of gamers who are overpaying, and/or game developers who are losing out on revenue they can use to pay the people actually making games.
Every single indie dev who spent 5 years of their life crafting a game, suddenly has to give 30% of all of their revenue to Valve for maintaining a largely automated storefront. That's fucked.
And it extra pisses me off because gamers act like billionaire-Gabe is a saint, and billionaire-Sweeney is the devil, when Gabe has ripped everyone off for decades, and Tim Sweeney just paid developers for exclusive game rights to try and launch a competitor store. Like omg so evil of them to offer to pay for development of a game in a situation where the developer has zero obligation or pressure to take the deal. What monsters.
Tim Sweeney has also risked a significant chunk of Epic's Fortnite fortune on lawsuits that have fundamentally changed and broken the app store monopolies, and he's spent much of his personal fortune on buying up land for nature conservation.
The idea that Gabe and Valve are saints and Tim and Epic are the devil is fucking dumb.
The main benefit of a desktop is the price / performance ratio which is higher because you're trading space and portability for easier thermal management and bigger components.
So you're not going to answer the question?
You're just going to link to an unrelated article?
Literally all that says is that the Larian Publishing Lead doesn't like Epic buying exclusive game rights. It says literally nothing about their thoughts on Steam's 30% of revenue fee.
How many people did it take to make Baldur's Gate?
Do you think it took Valve 30% of that number to maintain steam during that time?
No, it's a fucking monopoly 30% extortion fee.
Like honestly, have you ever even seriously contemplated running a business in your life?
What do you think you pay 30% of REVENUE for? Go ahead and list of out expenses for any normal business that chew up 30% of revenue.
We'll wait to see how comparable they are to the glory that is Steam's two decade old launcher and blob storage account.
Vale literally and probably does and has. 30% of revenue is not a reasonable fee for basically anything. That's a Mafia markup.
Like lmfao, it takes dozens to hundred of devs like 5-7 years to make a game like Baldur's Gate, and you think that Valve deserves 30% of all of their sales for managing the same basic storefront they built 20 years ago.
That's absurd.
Because of Valve taking a 30% cut of revenue of every sale.
Someone who wants to be able to see the screen during the day when there's sunlight in the room, or someone who wants to be able to see the full spectrum of visual fidelity during a movie.
Its not like you're going to have a blank white image on screen all day, but if you want to accurately portray the contrast between say, the shadow of the jungle, and the bright colours of a bird that has sunlight glinting off it, then you need to be able to have the brightest parts be very bright and the darkest parts be very dark, because that's what reality looks like, the outdoors gets brighter then 100 nits.
Honestly, we have way more work to do when it comes to brightness, contrast, and colour.
I'd rather a 1080p screen that has OLED infinite contrast and over 1000 nits of sustained brightness to be fully viewable during the day, over a resolution bump.
Whoosh.
You seem to have completely missed the point that Valve does not deserve 1/3 of all gaming revenue for running an automated digital store.
Honestly what are you even trying to say here? That because you write B2B software on a salaried basis, that that means that an indie game dev doesn't care whether or not Valve takes 30% of all of their revenue?
Like no shit sherlock, thats a matter of you being a salaried employee. If you owned your own company you would very much care about a middle man taking 30% off the top.