Not an expert in both the languages but I heard that C developers are trained to use memory smartly, sometimes even reuse a range of allocated memory for completely different purpose to save cycles freeing and reallocating. But for Rust developers, everything is about making sure when one should get the hand away from the memory, and whose memory is allowed to be touched.
Sounds to me like sharing rides that maximise economically but we may have some oops moments sitting on someone's laps vs absolute private rides to make sure no one in your family will be harmed but we have to make sure everyone gets a car only when needed.
It is quite interesting to see how it will work out eventually...
Not an expert in both the languages but I heard that C developers are trained to use memory smartly, sometimes even reuse a range of allocated memory for completely different purpose to save cycles freeing and reallocating. But for Rust developers, everything is about making sure when one should get the hand away from the memory, and whose memory is allowed to be touched.
Sounds to me like sharing rides that maximise economically but we may have some oops moments sitting on someone's laps vs absolute private rides to make sure no one in your family will be harmed but we have to make sure everyone gets a car only when needed.
It is quite interesting to see how it will work out eventually...