missingno
Highly recommend Mega Knockdown. It perfectly encapsulates the best part of fighting games: getting into your opponent's head by throwing rock four times in a row.
Games can be a lot harder to localize than any other piece of media since they're nonlinear. In many cases the localization team is just handed a raw text dump with no context of what line is from what part of the game, or even what character is speaking. Then it becomes a scavenger hunt to play through the game and find each line, but in something like a long JRPG that kind of scavenger hunt can miss a lot. It's not like how you can just read the book or watch the anime and fully cover everything.
But these days a lot of developers have started working closely with localization teams during development to help make their job easier. As they write the script, annotate it with detailed notes providing context and commentary, explanations of wordplay, cultural references, even advice directing the localizers on what you think they should do. And then stay in communication with the localization team, let them ask you questions as needed.
Good localization is hard, but I don't agree with Horii saying a loss of flavor is inevitable. Not when done right.
Relevant to what? I've never had a reason to care.
All cards in StS2 do have their final art already. But we know there was a closed beta with a smaller group prior to this public EA release, so I dunno if they're sitting on older beta art that maybe they'll show us eventually.
I'm huffing copium, I know.
I considered including that one but I was getting too close to just linking every damn card. And it's one that requires a lot of context to get the joke, I don't know how many people reading this thread have played the original.
Some of my favorites: Disarm, Rampage, Double Tap, Immolate, Wraith Form, Boot Sequence, Self Repair, Meteor Strike, Protect, Fasting, Nirvana, Sands of Time, Study, Tantrum, Scrawl, Panic Button, Apparition
In Slay the Spire 1, clearing the True Ending with each character unlocks beta art for their card pool, and then clearing it with all characters unlocks beta art for all the colorless cards too. You can freely toggle each card individually, pick and choose your favorites. This was especially fun for Watcher, because during her development period they got the community involved to submit their own beta art.
I'm a little sad that StS2 doesn't have this, but maybe that's just because we don't have the True Ending yet (and we do know that one is coming).
No idea, but I'm assuming probably not.
Here's my whole library if you want to see everything I like. Some notable exclusives:
- Super Mario Odyssey - IMO, this is right up there with 64. The game is absolutely packed, biggest in the series, and I love everything they've done with new movement techniques.
- Splatoon 3 - And 2, but not like there's any reason to back to S2 now. I've never really been into shooters much, Splatoon, Kid Icarus Uprising, and TF2 are the only ones I've really liked. But I do love this game because it's so unlike ordinary shooters.
- Metroid Dread - Hits all the same highs as Super, but with significantly better combat and bosses. Yes, I'm saying that makes it better than Super.
- Puyo Puyo Champions - Not actually exclusive, but if you want to play this game online, JP players are all on Switch. So functionally, it might as well be exclusive.
- Kirby Air Riders - I waited 22 years for this sequel. I bought a Switch 2 just to play this. And it was worth it. I'm actually blown away by how much higher this game raised the bar from the original.
Attempting to rebrand the terminology to "mystery boxes" like that's gonna make it better ultimately comes across as so much shadier.