missingno

joined 1 year ago
[–] missingno@fedia.io 4 points 1 day ago

Vampire Savior

[–] missingno@fedia.io 33 points 4 days ago

As a journalist she did it to see what would happen. And then wrote an article about what happened. This is definitely worth talking about even if she did click the box, the box isn't really the point here.

[–] missingno@fedia.io 4 points 4 days ago (2 children)

Just a few days ago, at a local Vampire Savior tournament. Grand Finals ended with me sniping Q-Bee's bubble super with a callout from B.B. Hood's gun super. Wish I had a clip, but it wasn't streamed or recorded.

Also had a few good laughs playing Skullgirls earlier that night at the same local, chaotic shit always happens in that game.

[–] missingno@fedia.io 3 points 1 week ago

Romhacks:

  • Link to the Past Randomizer - Generates a shuffled ROM with all chests and items swapped around, sending you on a wild goose chase through Hyrule trying to find everything required to beat Ganon. Has a LOT of settings to play around with.
  • Link to the Past/Super Metroid Combo Randomizer - Like the above, but with both games combined into a single ROM using some elaborate witchcraft. Certain doors take you from one game to the other, and the item pools are shuffled together so you'll have to go back and forth between Hyrule to find Metroid items and Zebes to find Zelda items. It's a bit imbalanced by the fact that LttP is a much bigger game than SM with far more items and locations, but I recommend playing through it once for the sheer novelty.
  • Celeste Mario's Zap & Dash - A metroidvania running in SMB1's engine. As the name suggests, it's heavily inspired by Celeste and ports in mechanics from that game.

Standalone fangames:

  • Panel Attack - Open source clone of Panel de Pon/Tetris Attack/Puzzle League/Puzzle Challenge/oh my god Nintendo please pick a name and stick with it featuring netplay and modding support.
  • AM2R - Another Metroid 2 Remake. Do note that I've heard a big 2.0 update is supposed to be coming soon, so you may wish to wait for that.
[–] missingno@fedia.io 181 points 1 week ago (14 children)

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

[–] missingno@fedia.io 3 points 1 week ago

Depends on the game. If it's a good fit, go ahead and add it, but if it's not, it's better for a game to focus on doing one thing well than two things poorly.

[–] missingno@fedia.io 56 points 1 week ago

DRM-free games can be freely copied, nothing's stopping you.

Pirates have to crack games that don't have DRM-free versions available, games that aren't on GOG.

[–] missingno@fedia.io 8 points 2 weeks ago

We've reached the point of diminishing returns on hardware. IMO, anything that can't run on Switch 2 probably deserves to be scaled back anyway.

[–] missingno@fedia.io 11 points 2 weeks ago

Will never be anywhere close to what Newgrounds and Kongregate were at their peak.

[–] missingno@fedia.io 39 points 2 weeks ago (3 children)

Porting two existing titles is hardly what I would consider a new golden age.

Browser games peaked in the 00s-10s as the most accessible place to publish a simple indie project. It was simple and easy for beginner developers to just make something and put it out there, and for those that took off there was a decent pipeline to monetize a hit by licensing it to sites that would share a cut of ad revenue.

But now, mobile and Steam have replaced that as the go-to target for developers. They've gotten to a point where they're just as accessible to develop for, and if you want to make a living off your work you'll have a much better shot that way.

Plenty of great tools still exist for HTML5 development, if developers wanted to they could, and some do. Itch.io has a good amount of new browser games, they exist.

But there's never going to be anything as big as Newgrounds or Kongregate. Those days are gone for good.

[–] missingno@fedia.io 7 points 2 weeks ago

Nintendo doesn't sell products that are branded as Switch but don't actually play Switch games.

[–] missingno@fedia.io 4 points 2 weeks ago (1 children)

At one point MaxEnt had announced an Avatar fighting game, but then silently canceled it when everything imploded. So this appears to be a revival of that.

Over a month ago we were told that TFH's IP had been sold to a new owner, and they'd have an announcement within a month. Announcement still hasn't happened, but the publisher on Steam was silently changed to Gameplay Group International, along with Diesel Legacy's.

 

Summary:

Many games see noticeable improvements, but how much of an improvement will vary. Games that are bottlenecked by GPU or memory bandwidth benefit significantly, whereas CPU-bound titles only see small improvements.

Arkham Knight, famously one of the Switch's worst ports, is now a playable 30fps. Dragon Quest Builders 2 is... playable but still not great, building as much as possible to stress test the hardware can drop to single digit framerates on Switch 1, that's now around ~20-22fps here. These are the two most demanding titles tested, which means that most everything else came out pretty good.

The obvious caveat here is that games cannot exceed hardcoded targets. Games with uncapped framerates and dynamic resolution will be able to take advantage, but capped framerates and fixed resolutions must remain so.

 

Every 100 years, the mysterious castle of Sudokuvania appears in the countryside. Legend has it that it contains the Secret of Sudoku. Gathering the last few given digits in the area, you solemnly approach the boxy fortress, determined to discover the secret and share it with your favorite people.

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