Serious question, were any of you using third-party docks on Switch 1? Is this really something that's a big deal to you guys?
missingno
With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return.
Although you're technically getting something, typically the common items are nearly worthless, and may as well be nothing. You only "win" when you actually get the ultra rare 5* SSR Jackpot waifu.
I do. But to me, step one of filtering out Sturgeon's Law is looking in the right place - platforms that are not overflowing with so much poison that I already know I'm unlikely to ever find what I want.
If they want to share that creativity, share it on a platform where the people who would most appreciate it will actually play it.
So what, you just buy games at random and hope maybe you landed on something good? Without anything that would make for an informed purchase? Sounds like a horribly inefficient way of running headfirst into Sturgeon's Law.
Mobile is so thoroughly dominated by gacha that any game that tries to have an ethical business model has almost no hope of succeeding on the platform, no hope of competing with the endless sea of gacha.
And I'm sure you're about to cherry-pick like two counterexamples, but I know you know that those exceptions are so scarce that I have every reason to decide that it simply isn't worth my time to go out of my way looking for them.
Word of mouth is certainly a large part of it, yes. People talk about successful games. One way or another, the games I like make it onto my radar when I see buzz about them.
But what are the most successful games on mobile? What are the games mobile gamers talk about? Gacha. It's all gacha. Whatever else is out there, nobody's talking about it and I'm never going to see it. Nor do I have any reason to go searching through a toxic cesspit in the hopes that maybe I'll eventually find something, when it is far easier to look elsewhere, on platforms that haven't been thoroughly corrupted by the race to the bottom.
But again, the real takeaway I want to stress is that the market has been this way for long enough that both gamers and developers know the well is poisoned, and it will never be unpoisoned. The fact that mobile has become dominated by gacha has reinforced itself - everyone not interested in gacha has left the platform, and mobile developers will keep selling more gacha because that's what the remaining audience wants. They even know that the average mobile gamer won't spend money on a more ethical business model.
I know that developers know that I know that this is what mobile is. The way I see it, mobile itself has become a red flag. If a game is trying to be more than gacha trash, well why don't the developers have the sense to put it on other platforms where non-gacha gamers are? If not, they're shooting themselves in the foot and I have no pity.
At least Action 52 never tried to financially ruin gambling addicts.
We all know that decent games exist, somewhere. But the amount of effort it would take to wade through all the shovelware and gacha to try to find an even halfway passable game on Google Play simply isn't worth my time.
And with the mobile market being what it is, it arguably isn't worth it for developers to try and sell any serious game as mobile-first, because it's so difficult for those types of games to succeed when mobile gamers want gacha and those that don't simply aren't playing on mobile. If it's truly worth my time, it should be ported to other platforms.
I'm judging each platform's library individually. Though if you do want to look at it that way, I would still say DS + GBA > 3DS + DS.
Also, tbh, I never liked DS-on-3DS due to the screen resolution being such an awkward factor. Scaled looks awful, letterboxed is too tiny.
I'd say the DS was the best handheld of all time, and GBA was close behind it. 3DS had its share of bangers, but if you compare its library to the DS it's not even close.
3DS was the era where we started to see the conflict between handhelds being a place for experimental low budget titles, versus the need for larger budgets on better hardware. This also just made it more difficult to juggle supporting handheld and console platforms at the same time. And halfway through the system's lifespan, mobile gaming exploded in popularity, which really ate into the system's marketshare. There's a very observable trend in how third party support kept dropping over time.
Charging works fine.