Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it's trivial
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it's trivial
Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Proton does. I switched from Mullvad for that very reason.
Reasons are usually just newest kernel/mesa/etc. Most of the time the difference is very small, and often inconsequential. However, every now and again there is a major development that might make it worth it (IE: The graphics pipeline that all but made dxvk-async obsolete)
As a C# developer on Linux, I wish this was more true than it is. Working on a multi project dotnet solution in VSCode is still far behind Visual Studio / Jetbrains Rider.
Its also worth pointing out that the more you add to VSCode, the slower it becomes. If you add the toolkits to make it compete with Jetbrains products, it isn't nearly the same lightweight editor anymore.
Won't speak to Webstorm, but hard disagree when it comes to Rider. VSCode/Zed really fit into an entirely different category from Jetbrains IDE's. Lightweight editors vs full fat development environments. There are use cases for each.
The plugins would almost certainly work in a VM, but I imagine that latency would become a big headache. For my purposes, I picked up a Beelink mini pc and called it a day.
So in terms of DAW (Digital Audio Workstation), Linux already has Bitwig, Reaper, Arour, LMMS, and possibly others. Personally, I find the bigger issue comes from plugin developers (the DAW is your main program, and you add your sounds/effects through plugins). Most companies are not delivering anything Linux native. Many of these plugins can be bridged with compatibility software, and will work fine that way. However, most of these plugins now are also using their own install/activation software center, and they are often a nightmare in Linux.
Music production is the one thing I currently keep a windows mini PC around for these days. It's not impossible to make the transition to Linux, but the last thing I want when pursuing a creative endeavor is technical software challenges holding me up.
90% sure wireguard (the VPN server) is going to need an open port if you want to connect from the outside.
It is and it isn't. It's super dependant on use case. They bill on operations, not bandwidth. Obviously if you are hosting video/audio to be streamed, that could mean massive savings.
Except that's not the case according to the Flight Simulator 2024 FAQ