It's been steadily overrun by bots, and I guess the community hit a breaking point
platypode
They're definitely better entertainment pound-for-pound. I'd contend that the book gives you a lot more to think about, so it really depends what you're after. I like them both a lot--I think they complement each other very nicely.
Fair enough--there is one specific boss that comes to mind where a specific prosthetic is supremely useful, as well as some mini bosses. All the "enemy with sword" bosses like Genichiro are pretty straight up, though.
Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.
IMO spirit emblems are cool but ultimately a waste of time--they're a lot of fun to play with in the open areas, but for ~a boss~ most bosses, it's faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.
You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down--if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.
It is in fact required
Armored Core 6. Missions are pretty short, attempts on them can be abandoned without losing anything but your progress in that attempt, and there is absolutely no slack time--start to end it's densely packed with new content.
Board state in marketing photos cracks me up. Who needs corners? What is a big move? Attachment fights only pls
I'll save you the watch, it's a 20 minute Balatro ad with some pedestrian commentary on what makes games fun sprinkled in.
Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don't need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn't going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.
With no disrespect to Voyager, its devs, or its users, this is why I can't use that app despite its impressive feature set and high level of polish--the ui feels fundamentally wrong on iOS, and the fact that it's a very direct Apollo clone but not written in native swift makes it feel like a knockoff.
Bro over here malding over a meme
Hey, I've actually done that! It was almost a year ago now, so I can't remember my exact strats for those missions, but I might be able to help.
First of all, those two missions are brutal--I had to retry them a lot before I got the S. It seems like you've got the right basic idea for both: move fast and play the objective above all else.
For builds, I had the most success running Zimmerman in the right hand and laser lance + pile bunker on the left hand/shoulder. You can swap lance/bunker to basically always have a melee available to one shot any MTs that are in your optimal path. For the real fights, building up poise damage with Zimmerman and then staggering with lance before finishing with charged bunker is an insanely fast kill that only costs Zimmerman ammo. It takes some skill and a little luck to land it on Iguazu (he's one slippery bastard) but if you can lance him into a corner then he's toast. The same basic principle applies to the refueling base fight, but you have to do it twice. The biggest thing to know is how much poise damage you need to build up before lance will stagger --it's crucial that the lance induces stagger to set up the bunker.
Good luck!
Edit: I see you got it--congrats! That's a tough achievement.