Exactly! I especially like your point about T2. I don't think it's wrong to put a lot of money behind a AAA game, but there needs to always be a balance weighted toward the creative/entertainment value (whether it's innovative game mechanics or story driven).
Once that balance shifts to the business side by focusing on recouping the investment is when a project is at risk for not being received well.
I think all gamers are ok with studios making a profit on their games, but don't try to fleece us.
It's funny how hard it is for providers to get this concept. I feel we're about to enter the cycle where we see an uptick in mainstream piracy because the price is starting to outweigh the convenience and legality.