simple

joined 1 year ago
 

Wow, changing the game's art direction this much is crazy. It looks like a completely different game now. I'll miss the cartoony flat animations and purple Prince, but I must say it does look nicer overall

 

Thank god they fixed the Warcraft 3 remake. You can now select to play an HD version of the game's classic visuals as well now, making the game look much closer to how it used to.

Patch notes: https://us.forums.blizzard.com/en/warcraft3/t/warcraft-iii-reforged-patch-notes-version-20/33148

 

It's been a while since I've seen a "super serious fake gamer voice chat" trailer

Jokes aside, looks neat.

[–] simple@lemm.ee 1 points 1 week ago

Surprisingly little talk about playing windows games on Android. Winlator is starting to get very popular and is becoming a big deal, within a year it'll probably be able to play most 3D games.

 

(Limited time Overwatch 2 gamemode where they use the same maps and rules from Overwatch 1's first year)

Seeing scatter arrow and torbjorn armor threw me for a loop. I do wish they'd bring back OW1 proper rather than have it be a gamemode, but it's something at least.

[–] simple@lemm.ee 14 points 1 week ago (2 children)

We've known this for a while. LLMs are a dead end, lots of companies have tried throwing more data at it but it's becoming clear the differences between each model and the next are getting too small to notice, and none of them fix the major underlying issue that chat models keep spreading BS because it can't differentiate between right and wrong

 

(By game size he means scope of the game and huge open world maps, not game install size)

[–] simple@lemm.ee 4 points 1 week ago* (last edited 1 week ago)

That's how any platform or store works. I don't understand what you want to be happening. Consumers will go to whatever store they like more and you'll always have the choice to use another store.

If you’ve got a ton of games on Steam, but want to switch to GOG for the DRM-free stuff?

Why not use both?

They’ve trapped us in these separate little worlds where each one has its own “exclusives” and sales, forcing us to juggle multiple accounts just to find a good deal or play the games we want.

So do you just want one platform, or...?

[–] simple@lemm.ee 29 points 1 week ago

That the devs helped create apparently.

[–] simple@lemm.ee 19 points 1 week ago (8 children)

Yup, things have definitely improved, especially with more extremist instances like lemmygrad being defederated and phased out. I do also want to give a shoutout to the devs for not pushing their stance and letting the platform grow naturally.

[–] simple@lemm.ee 16 points 1 week ago (4 children)

The second one is an older application of the first patent (pokeball again). The third one is literally just being able to mount an object or creature with some caveats like a flying one having to come down and carry you up, that one is ridiculous and a lot of games do something similar all the time.

[–] simple@lemm.ee 69 points 1 week ago* (last edited 1 week ago) (27 children)

Yes, some instances are problematic, yes, some devs might have had problematic views.

I mean that's basically the crux of it. That, and some moderation drama, and the software being very buggy a year ago giving people a bad first impression, and Lemmy still being susceptible to spam.

It'll take some time before Lemmy (and the Threadiverse as a whole) improves its reputation and moves on from the "it's a tankie website" take. That said, a lot of people in that thread are making the case for Lemmy, so it's mostly just people worried it's not as popular.

[–] simple@lemm.ee 12 points 1 week ago* (last edited 1 week ago) (10 children)

That's not exactly it. I read the description of '191 and it seems to be more like "throwing a ball to capture a character and place it in the player's possession or throwing it to release a captured character". You can see the patent drawings also depecting that, so it's basically a patent of the Pokeball.

Not a lawyer so I have no idea how it'll go in court but it does sound like Palworld infringes on this. It's kinda funny that they could've avoided this by being a bit more legally distinct, like how TemTem throws cards instead of balls.

[–] simple@lemm.ee 10 points 1 week ago

That depends on app developers, not MS. Having apps actually work through a translation layer would ease a lot of people's problems when transitioning to ARM though.

[–] simple@lemm.ee 3 points 1 week ago

Yeah, but that's a bizarre decision. What's the point of grinding combat if none of it carries over to the rest of the game? What's the point in going back to the starter area to grind again?

[–] simple@lemm.ee 3 points 2 weeks ago (3 children)

I played it for 90 minutes now and I think it's OK. It feels like an MMO that came out 20 years ago, whether that's good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.

Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you're level 60, which is insane. The map is also very limited and not really open world, it's like a bunch of interconnected rooms.

The worst part is one I didn't even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don't carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I'll play any further.

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