techMayhem

joined 7 months ago
[–] techMayhem@lemmy.world 2 points 2 months ago

I am unsure from what this is from, but I once read a story in which a form of healing magic exists. One requirement for it to work was that the person being healed needs to be OK with it. If someone tried to cure your paralyzed legs and you don't want them to be "fixed" as you don't view as an issue or being paralyzed is just part of how you are, then the magic can't work on you.

[–] techMayhem@lemmy.world 4 points 4 months ago (3 children)

Exchange features aren't in yet. They plan to release it in a 128.x version as it wasn't ready for today due to technical reasons.

[–] techMayhem@lemmy.world 3 points 6 months ago

Honestly why not just "manual"? Sure on an electric you also do some manual labor, but you are being assisted quite a bit. The other one is 100% manual labor.

[–] techMayhem@lemmy.world 2 points 6 months ago (1 children)

I might be wrong about this, but if I remember right, the PR team for NMS and the dev team had pretty much zero communication. Sony kept hyping the game up, very much making promises that the devs were trying to keep. However during development it became increasingly that they either need to push back on the release date or drop some features, neither of which Sony was ready to do. At that point it was already too late: the hype was built.

So instead of trying to do damage control Sony just pushed Murray in the focus, probably hoping he and his company would take the fall. Honestly it feels hard to blame him for what happened. He, at the time, was just an incredibly ambitious indie dev with no idea on how to manage expectations.

I feel like with Sony as your publisher, you don't need enemies.