I think, lots of players would like to communicate with game devs, but you're rarely told how to do so...
trem
joined 5 days ago
If there's no reason to hold the feature code back (i.e. its integration doesn't break anything), then it's much easier for development to ship the feature and disable it with a feature flag. Otherwise, you have two versions of the code, which means changes need to be integrated in both versions, which is largely just pointless busywork.
I find a gameplay goal more important than a story goal. Sandbox games like Luanti are tricky for me, because I need to decide what to do with no real reason to do anything. But if a roguelike tells me "There's an artifact at the bottom of this dungeon. Good luck!", that's already more story motivation than I need, because the gameplay goal is straightforward.
I also find lots of story motivations terrible to begin with, though, when it's basically "You're the hero! Go save the world!" and then the gameplay is just genocide. I don't care, if we're violencing pixels, but specifically the attempt to justify this violence, is almost always distasteful.