For future reference, you can update LG TVs via USB so you can avoid connecting it to a network.
usrtrv
Comparing prices directly like this is almost irrelevant imo. And doesn't really dictate what the price of games should be.
Reasons old games should be pricier:
- Hardware involved (cartridges/electronics).
- Total number of customers were smaller, you have to subsidize development with less total sales.
Reasons why new games should be pricier:
- Development has inflated to hundreds of people and multiple years (instead of dozens of people and multiple months)
But at the end of the day, business just price what the market will bear. It's only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
As far as I know, it's mainly games with DRM that might trigger on multiple installs/computers. So companies will disable family sharing. Not sure how common this is.
I bought it after waiting for the server issues to resolve.
Not surprisingly, North Korea's Red Star OS has a closed source fork of KDE.
Not surprising since they literally made a game for recruiting in 2002. https://en.m.wikipedia.org/wiki/America%27s_Army
Is it Hell Let Loose? I started playing it since they support Linux now, very well done Battlefield-like game. I haven't played much BF since 1942.
If you're not just being facetious, https://areweanticheatyet.com/ is a good source.
According to them ~58% of anti-cheat games work. There's been a large uptick of anti-cheat support since the Steam Deck.
According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It's a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.
This isn't new, at all. They're just being more transparent about it. It feels shitty that transparency is met by outrage stemming from ignorance. Just buy from GoG.