very_well_lost

joined 1 year ago
[–] very_well_lost@lemmy.world 53 points 2 days ago (5 children)

Rad. Do Microsoft next.

[–] very_well_lost@lemmy.world 19 points 6 days ago

It's entirely possible these aren't real players, but are actually some kind of automated testing scripts or service monitors that someone forgot (or just never cared) to turn off before getting sacked, running on a forgotten QA box somewhere deep in the bowels of Sony.

[–] very_well_lost@lemmy.world 10 points 1 week ago

I saw one the other day painted neon yellow. Believe it or not, it actually seemed like an improvement.

[–] very_well_lost@lemmy.world 253 points 1 month ago* (last edited 1 month ago) (14 children)

It's time to stop taking any CEO at their word.

Edit: scratch that, the time to stop taking any CEO at their word was 100 years ago.

[–] very_well_lost@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (1 children)

This community desperately needs some better moderation...

[–] very_well_lost@lemmy.world 22 points 1 month ago (16 children)

I hate to break it to you, but our meat brains don't even have continuity of consciousness. We become unconscious all the time. The only real constant is the "hardware" our consciousness emerges from, but even that is always changing.

[–] very_well_lost@lemmy.world 20 points 1 month ago (2 children)

Why don't they just hire more people with the $700 million they've raised?

[–] very_well_lost@lemmy.world 9 points 1 month ago (3 children)

Estimates have put the game's budget at upwards of $250 million, so they'd need to sell at least 5 times as many copies to even break even. Games (from traditional studios, anyway) are crazy expensive now.

[–] very_well_lost@lemmy.world 15 points 1 month ago* (last edited 1 month ago)

Really? Back in the day even Charon took his cut.

[–] very_well_lost@lemmy.world 1 points 3 months ago

Curious how they quantify 'attractiveness'. Is it self-reported, or are they attempting to use some kind of qualitative metric to rate the attractiveness of participants?

If the former, you could just as easily draw the conclusion that more confident people spend less time gaming.

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