Street Fighter 6 uses two systems. League Points are a "keep them playing" type, and Master Rate is pretty much pure Elo.
Everyone starts with LP only and initial placement matches put you into a league with progressively fewer guard rails as you live higher. Rookie league can't lose LP at all, there's a win streak bonus up to gold, and you can't demote to a lower league until platinum. Throughout it all there's very slight upward pressure on LP, you get slightly more more a win then you lose for a loss.
Finally you reach the topmost league, Master, the final guard rails fall away and you're given 1500MR to join in the net zero Elo ranking pool. You basically need to demonstrate that you have a willingness to keep playing before they will use that style of matchmaking. "Real" skill based ranking effectively begins there, with the lower ranks being made more to show dedication rather than just ability.
Bad design. Plenty of EVs have their brake pedal apply a mixture of regen and friction braking, with the actual proportions dependent on factors like how quickly you hit the brake (soft braking is entirely regen, slamming the brakes apples almost entirely actual brakes in my experience), or how much charge is in the battery (you can't safely pump power from regen into a nearly full battery).
Plenty of them also let you control how much passive regen happens when you lift the pedal, with the default on mine at least feeling very similar to the slowing you get when lifting off the gas with an automatic transmission. It's adjustable from none at all to moderate braking force, and when I turn it up lifting my foot from the gas illuminates my brake lights.