Right, so keep personal data out of the training set and use it only in the easily readable and editable context. It'll still "hallucinate" details about people if you ask it for details about people, but those people are fictitious.
vithigar
You should read up on head related transfer functions. Virtual surround is much more than just "an audio equaliser that makes footsteps louder".
LLMs don't actually store any of their training data, though. And any data being held in context is easily accessible and can be wiped or edited to remove personal data as necessary.
I believe that you had issues. I can also easily believe that ASUS makes a board or windows drivers/software prone to problems. The specific cause you claim to have identified is simply absurd.
I refuse to believe there is a ROG board that "doesn't support .NET", even if that phrase weren't already borderline nonsensical.
Kirkland All-Beef Frankfurters send information about your intestinal fauna back to China.
My breaking point was when the dotnet CLI installed as a snap, which of course isolated its environment, which made it unable to interoperate correctly with the projects I was trying to build.
Asinine.
I don't really disagree with any of that, and it's all a great argument in favour of just not using YouTube. Hell, it might even be a good argument in favour of using it as much as possible while blocking ads just to consume bandwidth on their dime while denying them ad revenue.
None of it really counters the idea that using it without viewing ads is skipping out on "paying" for that usage, which is the entire "argument" being presented, which you claimed falls short. The content being bad doesn't change the fact that they expect you to view ads (or pay) to see that content, and we're not paying.
I mean, the argument falls short when YT (or LTT) spew literal garbage.
The fact that you don't like the product doesn't really change that their expected transaction is "watch an ad to receive it". Every argument against the idea of not watching the ads being piracy seems to be, essentially, either "the product isn't good" or "the price is too high", neither of which is relevant to the fact that they've put a "price" on it and you're skipping the part where you "pay".
Quality of the videos is irrelevant. Intrusiveness of the ads is irrelevant. The ads are the price, the videos are the product. You're getting the videos without seeing the ads.
I agree that the "price" is too high, the ads are awful, and the videos are frequently bad. I will continue to block those ads as long as I am able, but I'm not going to delude myself into thinking that I'm not skipping out on the cheque, as it were, when I do so.
I might have a hint of sympathy if it wasn’t a dumpster fire of decaying babies.
Literally no one is asking you to have any sympathy. Why get so defensive when it's pointed out that skipping ads is skipping on your side of the transaction when using an ad supported service?
I write software for car dealerships so have been aware of all of what you said by proxy for some time simply by virtue of having to write time tracking code which handles all that.
It's insane.
Same setup here, two USB drives dangling from my NUC. One of them is even notably slow for a USB drive. Still not an issue at all for home use. I'd probably need a dozen or more people all watching different things on Jellyfin at the same time before it even approached being a problem.
First, I apologise for assuming you were uninformed. That's clearly not the case.
I agree that if a game has its own headphone surround solution then that's preferable to anything external to the game. And yes, turning on both just mangles your sound and should not ever be done.
A theoretical game that doesn't have its own HRTF doesn't need to provide full soundscape details for a external virtual surround to work though. It just won't be as good. If the game can output 7.1 audio but lacks HRTF for headphones the processor can at least use the surround channel positions to inform an HRTF, so that the right rear channel sounds like it's behind you and to the right, etc. If the game is stereo only, maybe you want your NES emulator audio to sound like it's coming from the screen in front of you instead of strapped to your head.
All that aside though, OP also didn't mention games. Maybe he's got some DTS7.1 movies he wants to watch, in which case HRTF by channel position is the only option.