Reddeet

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founded 11 months ago
ADMINS
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Niantic, the company behind the extremely popular augmented reality mobile games Pokémon Go and Ingress, announced that it is using data collected by its millions of players to create an AI model that can navigate the physical world. 

In a blog post published last week, first spotted by Garbage Day, Niantic says it is building a “Large Geospatial Model.” This name, the company explains, is a direct reference to Large Language Models (LLMs) Like OpenAI’s GPT, which are trained on vast quantities of text scraped from the internet in order to process and produce natural language. Niantic explains that a Large Geospatial Model, or LGM, aims to do the same for the physical world, a technology it says “will enable computers not only to perceive and understand physical spaces, but also to interact with them in new ways, forming a critical component of AR glasses and fields beyond, including robotics, content creation and autonomous systems. As we move from phones to wearable technology linked to the real world, spatial intelligence will become the world’s future operating system.”

By training an AI model on millions of geolocated images from around the world, the model will be able to predict its immediate environment in the same way an LLM is able to produce coherent and convincing sentences by statistically determining what word is likely to follow another.

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submitted 1 hour ago* (last edited 1 hour ago) by bazingabot@lemmy.world to c/homelab@lemmy.ml
 
 

Hi,

Looking for recommendations for barebone like NUCs with WLAN, dual NIC 2.5gbps, Bluetooth, some good "oomph" and small formfaktor for proxmox + opnsense + Homeassistant...any ideas welcome thx

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Per- and polyfluorinated alkyl substances (PFAS) have been found to contaminate the global environment and have been implicated in a wide range of health problems. But the tough carbon-fluorine bonds in the compounds resist being torn apart, leading to expensive remediation schemes that rely on powerful chemicals and high temperatures and pressures. Today, two groups report in Nature the discovery of catalysts that could offer a cheaper way to clean up the chemicals. When energized by light, the catalysts break down a wide range of PFAS compounds at low temperatures and ambient pressures.

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submitted 2 hours ago* (last edited 2 hours ago) by Azzu@lemm.ee to c/linux@lemmy.ml
 
 

Or any other log files/output? I'm open to any solution, but what I would like...

...is something where I can just click on a word or select some text and say "filter that out"

Something that colors different log levels differently, preferably automatically.

Something that can parse the "columns" and give me a nice quick list of values, like different unit names to filter out/solely include.

Something that lets me choose a time and go there. Something that lets me select only a specific timeframe of logs.

I know this can probably be done by going in/out of journalctl, recalling the last command and adding specific filter options... but it just feels slow. It's so many keypresses when I could just right click on the word and -> "Filter out/Search for" or something.

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Mastodon and the fediverse are not perfect, but we do value privacy and provide better moderation overall.

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I'm a complete moron, I should've had that backed up and used trash...
I had to learn the hard way lol

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  1. Even dickheads love their dogs. Find a way to connect to those you disagree with. “The obvious mistakes of those who find themselves in opposition are to break off relations with those who disagree with you,” texts Vera Krichevskaya, the co-founder of TV Rain, Russia’s last independent TV station. “You cannot allow anger and narrow your circle.”

  2. Pay in cash. Ask yourself what an international drug trafficker would do, and do that.

He’s thinking about flying a SpaceX rocket to Mars and raping and pillaging its rare earth minerals before anyone else can get there. We need a 30-year road map out of this.

  1. Take the piss. Humour is a weapon. Any man who feels the need to build a rocket is not overconfident about his masculinity. Work with that.

A fundraising banner from The Guardian, an indepedent British newspaper. The centerpiece is a serif block "For f****s sake", with the letters after the f sprayed over with "act '"

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That’s it that’s the post

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A leading misinformation expert is being accused of citing non-existent sources to defend Minnesota’s new law banning election misinformation.

At the behest of Minnesota Attorney General Keith Ellison, Hancock recently submitted an affidavit supporting new legislation that bans the use of so-called “deep fake” technology to influence an election. The law is being challenged in federal court by a conservative YouTuber and Republican state Rep. Mary Franson of Alexandria for violating First Amendment free speech protections.

Hancock’s expert declaration in support of the deep fake law cites numerous academic works. But several of those sources do not appear to exist, and the lawyers challenging the law say they appear to have been made up by artificial intelligence software like ChatGPT.

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I have a handful of photos that were taken with my iPhone and are raw DNG files. Immich refuses to display them rotated properly. Unfortunately, unless I'm missing something, the "rotate" function in the app is really just creating a new JPG (with new, separate, metadata) to be reuploaded. Thing is, everywhere else view these images they come up rotated correctly. Photos, Synology Photos, Lightroom all display them right side up. Immich refuses to. Anyone have a workaround? Some are upside down, others should be landscape orientation, but Immich thinks they're portrait.

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A recent study published in the Journal of University Teaching & Learning Practice sheds light on people's motivations to use Z-Library. Expensive books and limited access to academic material play a key role among those surveyed. That includes a group of Chinese postgraduate students who believe that shadow libraries help to overcome (academic) poverty.

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submitted 6 hours ago* (last edited 5 hours ago) by ElectroVagrant@lemmy.world to c/fediverse@lemmy.world
 
 

Trying to pitch the Fediverse on its technology backend to non-technical people is a bad approach, but so is trying to pitch it in terms of digital detox or "better" culture.

The backend is for the tech people, and the rest is your regular messy people. There are as many good pockets of the Fediverse as bad, because that's the internet.

In light of that, it's questionable to what extent the Fediverse should be pitched as a distinct thing in a similar vein as those platforms some Fediverse software emulates. Fediverse, open social web, whatever you want to call it is of main relevance more to those working on it and trying to promote it among developers.

To those of us using these platforms, it's probably better to simply invite those to our respective instances/sites as simply another site/app without all the jargon and background.

Forget Lemmy/Mastodon/Pixelfed/etc. except insofar as it's in the URL or needed to search apps. Ultimately they're backends, and many weren't going around inviting people to their sites or enthusiast forums talking up apache or phpbb or the like.

The Fediverse is an emerging subset of the open web with improved interconnectedness, and so what's more important than it is reinvigorating the spirit of the open web by reminding people there's more beyond the closed web by inviting and encouraging them to visit our open spaces alongside their own. It's closed web/walled garden thinking to discourage visiting a variety of sites and using a variety of apps.

The open web thrives, enduring, enveloping and eroding the enclosures despite their efforts to ward off its persistent being.


TL;DR:
Invite people to these spaces without the technobabble, don't give them shit for visiting/using enclosed sites/apps.

Celebrate the open web by showing them more places online to check out alongside theirs.

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I've got a Lenovo M720q running as my main server in my home and it's more than powerful enough for anything I could be doing right now. However, I also have a Le Potato lying around that I'd like to do something with. Any suggestions?

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cross-posted from: https://sh.itjust.works/post/28381676

Thrive the game taking the ideas from the ashes of spore and turning them into an far more intricate game, a game of balancing, surviving and as the title suggests thriving!

Thrive is still currently in development, with many ambitious goals still exactly that, ambitious goals. Development is slow, as in really slow, and that’s okay – given that the whole project is being freely and openly developed. Development ‘started’ in 2009, with programming properly beginning in 2012. Thrive seems to be a bit like vaporware in this regard with a lot of ideas but not a huge drive to implement them. Which is again perfectly fine. But as we will go on to see this mishmash of ideas and random bits of development work being undertaken by individuals who are willingly disposing of their time to help move the project forward has created quite the output, even if that output is a mere pebble in comparison to what it wants to be.

So I played the game. The introduction animation is incredible, it’s hard not to raise your expectations too much when watching it. The game natively supports Linux which is a huge plus. The menus are readable and overall the user experience before the game has begun is well thought out, although I did have to search what LAWK meant, (Life as we know it). Starting a game of thrive, you begin as a single piece of cytoplasm floating through a volcanic vent – unless you chose to start somewhere else. You can see lots of other copies of your simple cell running around you, you will have to compete for resources not just with other species but also your own species. A nice nod toward intra-species competition. The aims of thrive are simplified from the typical aims of life, not to the extent of other evolution games, with glucose needing to be collected to break down into ATP, as well as nitrogen and phosphorus needing to be collected to help reproduce each cell organelle, at the beginning only your singular mitochondria needs to be replicated, but this rapidly spirals as your cell becomes more complicated. Once you replicate every organelle. You can navigate into the cellular editor.

Thrive does this thing where instead of replicating many times and occasionally mutating, you gather enough resources to replicate once, and then it pretends that 100 million years have past, and you can then pick a few mutations. The game has an algorithm to take into account your skill and the shape and structure of your cell to determine how much your cell population grows or shrinks. As a design choice I like it, and with how the mechanics for nitrogen and phosphorus are built you will never be too long await away from being able to play in the editor. This balance that has been striked between game play and evolution decisions is almost perfect, it can feel just sometimes like a little bit too long between each step. When it comes to allocating mutations – you get 100 mutation points at the end of game play stage to spend on new parts for your cell, which each new part costing a set number of mutation points.

There is a great variety in the number of options for cell parts and upgrades, proteins that help break down iron and sulfur, flagellum and obviously the all important nucleus part, which unlocks all the eukaryotic cell parts such as mitochondria. Importantly you aren’t drowning in choice initially with most upgrades requiring you to jump a certain hurdle. Thyroids (the things enabling photosynthesis), require you to first be in a biome with a light level greater than 40%. Prokaryotic parts aren’t particularly difficult to unlock once you figure out how to move between biomes and patches. If you decide to take up a nucleus, you can unlock larger more powerful parts like the mitochondria, these are more difficult to get, either requiring you to engulf (eat) another species that the game has deemed suitable for you to turn into an organelle in a process called endosymbiosis. Or the game requires you to evolve a given number of proteins and then keep them for a set amount of time. This latter route takes a lot longer to achieve but is also much less effort.

At each evolution section of the game you can opt to move to different patch/biome, slowly exploring a map, starting in a thermal vent and moving upwards towards the sea surface and up river mouths, each environment brings different challenges and benefits. Sea caves bring with them massive sulfur supplies, whilst having no light to enable photosynthesis. Whilst Rivers have masses of light but a limited supply other usable compounds, such as iron. Importantly glucose supply rapidly drops off after the first few generations, this means that not finding a niche is a way to end up fighting over increasing limited and rare resources, as the game goes on.

The game does an amazing job of producing diagrams for the evolutionary history of your specific game, and an alright job of creating food chain diagrams at the end of each generation. The game also tries to give you an estimate of what your population will be based on what evolutionary upgrades you picked. For example, if you double in size then your population growth will probably half because the same amount of energy needs to go into producing more biomass. This is a nice touch although it can be demoralizing to see a single cytoplasm with a population 10x bigger than your own.

Finally the multicellular stage is clearly still in development, but its definitely playable. I felt that being the only multicellular organism got quite boring after a hot minute but planning out my designs was fun. The multicellular stage unlocks a second editor – one for the arrangement of your cells, as well as the ability to evolve different specializations of cells – enabling greater strategy. This editor pools from the same 100 evolution points as earlier – so like real life, evolution becomes very slow.

I liked the game, it was great fun for a few days until the waiting for evolutionary upgrades got to me and I decided to put it down. It’s got massive potential and a game to keep an eye on. I would 100% recommend to everyone despite the fact its in development.

Sorry this was a wall of text, I'm still getting the hang of Lemmy posting!

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