this post was submitted on 08 Nov 2024
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Games have a large male audience and many of those males are white. When new games focus on protagonists and issues that do not resonate with white males, this aggravates the audience and it only takes a few vocal few to whip the group into toxic online behavior.
Metaphor is set in a fantasy world populated by Japanese. The characters may seem to be of a multiracial society, but it’s understood that this is not a western game but an eastern one through a western lens. It could have the most radical political discourse but as players we quietly accept that this is a foreign story and not one that reflects on western issues and prejudices.
The opening moments of the story are about intense racism over the most minute differences.