this post was submitted on 10 Nov 2024
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[–] lustyargonian@lemm.ee 12 points 1 week ago (3 children)

The title doesn't really match the quote

"What we've seen is it's allowed people that might have been on the fence, might have had some of that friction, might have been like, 'I haven't played in a while' to actually come back and try the game," he said.

"We've gotten to the point now where Black Ops and Call of Duty have been around so long - I've been working on it for 16 years," Leslie added. "And really the challenge for us is how do you bring along the fans that love Call of Duty, but how do you create an environment where you can welcome new fans in?"

They are talking about saturation of IP, not about making users stick to GamePass subscription.

[–] Zahille7@lemmy.world 4 points 1 week ago (2 children)

Which is funny because in my irl experience I've met more people who enjoy the zombies mode than almost any other game mode from CoD, so it makes me wonder why they haven't just committed to a full sci-fi/fantasy FPS and just have you killing zombies and other crazy shit the whole time. There were multiple levels in the BO6 campaign (I watched a playthrough) that were actually like that.

Tiny Tina's Wonderlands (the fantasy spin-off of Borderlands) was insanely fun imo, and plenty of other people felt the same. It seemed like the whole Borderlands style was more suited to a fantasy world than a very soft-cyberpunk-dystopian one.

[–] Pika@sh.itjust.works 2 points 1 week ago

I feel like it's because they can't milk that mode for profit like war-zone and standard MP, PvP environments allow for more glamour opportunities than a PvE environment because everyone else is focused more on the enemies then what their partner has. Nobody sees the cool looking designs and are like "wow that's cool I should get that" like they do in PvP modes.

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