this post was submitted on 11 Jun 2024
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[–] mox@lemmy.sdf.org 0 points 5 months ago (1 children)

I hope they're using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn't hurt.

However, my expectations are very low at this point.

[–] ampersandrew@lemmy.world 0 points 5 months ago (1 children)

The budget for Starfield was twice that of Baldur's Gate 3. Throwing more money at it isn't going to do a lot if they're allocating it poorly.

[–] mox@lemmy.sdf.org 0 points 5 months ago* (last edited 5 months ago) (1 children)

I'm not suggesting that a big budget alone is sufficient to make a good game.

However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It's kind of important.

[–] ampersandrew@lemmy.world 0 points 5 months ago (1 children)

I think it's going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don't have faith that they'll come to those conclusions.

[–] mox@lemmy.sdf.org 0 points 5 months ago (1 children)

I don’t have faith that they’ll come to those conclusions.

Sadly, I don't have much faith in them either. (Hence my low expectations.)

I can still hope, though. Elder Scrolls has enough fans and lore that there's certainly potential for a great new game.

[–] wizardbeard@lemmy.dbzer0.com 0 points 5 months ago (1 children)

lore

Friendly reminder that the original "loremaster" of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

[–] mox@lemmy.sdf.org 1 points 5 months ago

I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.