this post was submitted on 23 Nov 2024
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[–] mosiacmango@lemm.ee 10 points 10 hours ago* (last edited 10 hours ago) (2 children)

They sold to IGN a few years ago.

It was also when they introduced a $7 minimum humble tip for the bundles.

[–] brsrklf@jlai.lu 4 points 5 hours ago

I think they'd already lost their way a long while before that.

They started as indies grouping together to get visibility, at a time when Steam still curated every game and accepted maybe 4 games a month (yeah, hard to imagine today. It's still hard to be noticed, but for the opposite reason). Back then they distributed only DRM-free games too, with eventually a Steam key option.

At some point they opened their own store and started including big publisher games, and really became just another store, and mostly a key store too. They spew some bullshit about not being specifically a DRM-free store, but really "DRM-agnostic". "We don't restrict publishers' choice of DRM, they can be DRM-free if they want!"

And I'm like, dude, it's not a stance, Steam technically doesn't either. You may need the client to install but plenty of games don't run on any DRM, not even Steamworks.

[–] shneancy@lemmy.world 1 points 10 hours ago (1 children)

it lets me customise the tip/charity/bundle organiser ratio and i'm 85% sure I've gone under $7 for the tip multiple times

[–] mosiacmango@lemm.ee 6 points 9 hours ago* (last edited 9 hours ago)

You can still customize it, but it has hard minimum at what I think is $7. The old humble had no minimum at all. They also deceptively set the "default" cost 1 tier above the actual "get all the items" cost for bundles. A very irritating and obvious dark pattern.

Just IGN brutalizing a beloved name in gaming via enshittification to make its money back.