this post was submitted on 03 Dec 2024
110 points (94.4% liked)
Games
32773 readers
1950 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eh, I hope not. I'm not really liking what I see in Daggerheart's hope/fear system and how it interferes with initiative, especially. Plus it reminds me of that subplot from Donnie Darko.
I'll bet you can make a small CRPG for the cost of what their merch store brings in in a year, akin to the Kickstarter era from a decade ago, and that's if they want to be cautious with their spending. Given the layoffs of the past two years, they've likely had their pick of any talent they wanted to hire to realize whatever it is they're building.
Larian told Hasbro to fuck off for a BG3 DLC and/or sequel, so there's definitely an opening for someone to pick up that torch. That said, I also think they'll go with their own system and brand.
That's definitely not how I've ever seen it framed.
I think Critical Role has an incentive to use their own system, but it's not one that I'm excited about.
That's exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don't really announce that the second they finish the game.
It wasn't the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That's not the same as telling Hasbro to fuck off. That's having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.
I liked what I played of Daggerheart, and its hope/fear. I just don't think it would translate well into s video game. They're very different mediums and I don't think it's crunchy enough to play well as a video game.
Ironically, I think a Critical Role game doesn't need to really be based on any ttrpg. Could just be an action rpg.
I'm holding out for a Mörk Borg game