this post was submitted on 02 Jan 2025
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[–] Venator@lemmy.nz 4 points 1 year ago (1 children)

It's no different on the game software side to 3d glasses, assuming it doesn't just do it as a post process on the display, which generally looks garbage and adds a ton of input lag.

[–] Buffalox@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (3 children)

It’s no different on the game software side to 3d glasses,

It absolutely is. With glasses if things aren't calibrated perfectly you get nausea. The software must be able to support the sensors the glasses use to detect head movement.
With the screen being 3D you just add a 2nd eye view, which is only duplicating what the game is already doing, and you're done.

Edit:
I didn't consider old fashioned 3D glasses, they aren't really used anywhere AFAIK, so my response regards the difference to VR glasses, that track head movement, and updates perspective accordingly.

But the real difference is that drivers have VR support now, and stereoscopic 3D is a subset of that. So the technology should have a better chance of gaining traction, if it works and the price is right.

[–] Venator@lemmy.nz 4 points 1 year ago* (last edited 1 year ago)

Nobody calls a VR headset 3D glasses 😅

VR glasses are not a thing yet.

[–] Venator@lemmy.nz 2 points 1 year ago (1 children)

You're confusing the head/eye tracking part with the 3d part.

But yeah they say they have eye/head tracking too.

[–] Buffalox@lemmy.world 2 points 1 year ago

That is only to direct the 2 images the lenses create correctly to each eye to create the 3D experience. Not to create a semi VR experience.

[–] Venator@lemmy.nz 1 points 1 year ago

old fashioned 3D glasses, they aren't really used anywhere AFAIK

TIL nvidia 3d vision is not a thing anymore 😅

https://en.m.wikipedia.org/wiki/Nvidia_3D_Vision#Discontinuation_of_support