this post was submitted on 09 Jan 2024
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No, you're being overly reductive. For example:
That strongly implies that argumentation here is subjective. It's not, it's based on objective measures, such as harm to non-users. The current law is objective, but stupid (based on usefulness in medicine).
Your arguments are overly reductive.
You do precisely that's with your argument re: MTX (MTX is bad so it should be banned). Your strongest argument is, "it's addictive." Should we ban everything that's addictive? (e.g. food, sex, work) Or only things with a financial consequence? (e.g. stock trading, extreme sports) Or only things without a physical good attached? (e.g. digital books, digital video games) Or things with a manipulative aspect? (any form of advertising, time-based exclusivity, etc)
What exactly is the objective measure you're basing the ban on? Why doesn't that apply to other, similar things? It sounds like your argument is, "I don't like it and I (or a friend) have made poor choices, so it shouldn't be allowed." Yeah, banning it will probably help some people, but that's very much "the ends justify the means" logic, and therefore invalid.
I don't care if it's capitalist, socialist, etc, I care about use of force. You need a very good reason to prevent me from doing something, as in, it would violate someone else's rights or would likely cause someone else to violate another's rights.
The economic system isn't important to me, individual rights are. I actually don't like capitalism much, but it has so far done a decent job of preserving self-determination. I also believe a lot of people will make stupid choices, so I also believe in a social safety net (something like UBI, addiction recovery programs, etc) so people who have screwed up have a way out. But I'm opposed to the government making choices for me.
'My normative opinion is objective' really underlines the problem.
As does calling an argument reductive before reducing it to 'it is bad.'
And then focusing on the word "addictive" when the actual argument is, this entire business model is fucking nonsense that sells literally worthless things for real money, in a way that is fundamentally unethical specifically because tricking people into valuing arbitrary garbage is what games are for. That's what makes them games! I've only mentioned addiction as an example of the manipulation used to gouge people as hard as possible in spite of their better judgement. It is a how. The problem is why.
If that sounds like 'well I just don't like it,' fuck off.
I did that intentionally to show how ridiculous reductive logic is.
It's obviously not worthless to the people who buy it, otherwise they wouldn't buy it. Value is almost entirely subjective, and frequently based on what others think.
That's the same for MTX. People often buy MTX to show off, and that has value to them. It's the digital equivalent of wearing designer jeans or carrying a designer wallet.
You've just described the entire field of advertising.
And there are good parts to MTX as well, it's the free market solution to "take from the rich and give to the poor" since it makes games available for free and largely funded by wealthier people. A handful of people feeling superior to others funds development of a game available for free to everyone else.
I still don't like it because I think the end product is worse than charging everyone for admission, but there's an solid argument there that the net effect for the majority is more games available for free (most people don't buy MTX).
'My hypocrisy was a clever ruse except when I meant it, and this mostly-subjective thing is objectively--' yeah okay I think we're done. Even circling right back to where you came in: advertising, that totally ethical field with nothing to condemn or curtail. What you want is awful and why you want it is awful and dealing with how you choose to write it is draining.
... I am dumber for having suffered this conversation. This is a wallet siphon you think is targeted at children, and-- no.
I'm out.