this post was submitted on 02 Feb 2025
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Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"

I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?

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[–] Grandwolf319@sh.itjust.works 8 points 1 day ago (2 children)

No, one time there was a highly anticipated game that I really wanted.

Walked into the store after checking a couple reviews and bought it full price.

Ask the clerk, he confirmed there is never shortages or anything like that for physical disks.

Imo, there is even less of a reasons to preorder digital copies, what are they gonna do, run out of bandwidth?

[–] Zahille7@lemmy.world 4 points 1 day ago

I think there's only been one game that I've pre-ordered digitally, and it was Cyberpunk 2077 on GoG the day it was supposed to release early for pre-orders.

[–] SchmidtGenetics@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

Ask the clerk, he confirmed there is never shortages or anything like that for physical disks.

Small town?

When stuff only released on disc stores can only get so many copies. Even if it’s a 100 or so, there’s no guarantee they’ll have enough on launch day to even satisfy demand. People would line up the night before as well.

So if you wanted to make sure you got a copy of a good game to play day 1 with your buddies, you HAD to preorder and hope they weren’t out, since they also held stock to sell day of.

[–] hitmyspot@aussie.zone 0 points 1 day ago (1 children)

No, there is a finite amount, agreed. However, the cost of making and shipping is minimal in the overall production cost. If no they need 100, shipping 120 is easy. Any excess can be used for following weeks and months sales. The gamer doesn’t want to miss out, but the company is much more likely to take active steps to ensure they don’t miss out on a sale. In the age of digital, even if they did sell out, it can still be pirchaesed online. So, it is high risk, low reward to preorder.

So, while missing out on day one is possible, it’s extremely unlikely and so preordering is basically a free loan and handing over money before there is a chance to assess quality.

[–] SchmidtGenetics@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

It’s not the cost, it’s manufacturing capacity and supply.

Theres only so many discs that can me manufactured in a day, they also need to supply movies and the blanks markets.

They have hundreds of other games to print. So yeah they make 500k discs a month ahead of time, and if Walmart gets 20k they have 10k stores, that means each store is getting a whooping 2 units.

[–] hitmyspot@aussie.zone 0 points 6 hours ago (1 children)

You’re missing the point. As digital exists, there is no supply issue. That’s solved. So there is no disc capacity or supply issue, as a result of that. Preordering is taking on their risk, not mitigating yours. Your risk of not purchasing is exceedingly low.

[–] SchmidtGenetics@lemmy.world 1 points 4 hours ago* (last edited 4 hours ago)

Did you miss the part of my comment where I specified that my information was from when digital was non existent….?