this post was submitted on 10 Dec 2023
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[–] TheMightyCanuck@sh.itjust.works 55 points 11 months ago (53 children)

It does get a lot of shit and I agree Bethesda is lacking in some creativity departments... but I'd still rate it a solid 6.5-7

I put about 80 hours into it. Enjoyed some aspects, disliked others. It's just HEAVILY mid in my opinion. Worth a playthrough if you like Bethesda rpgs

[–] abraxas@sh.itjust.works 22 points 11 months ago (19 children)

I beat Starfield the first time before the bad reviews started overwhelming. And I still don't get it (except perhaps as hype). Bethesda games are far from perfect (people seem to forget the negativity around Skyrim being compared to Oblivion), but they scratch a particular itch that millions of gamers have and crave.

What terrifies me is that this whole "Hey look, we're getting 2006 again" attitude is exactly what's going to kill off the Bethesda "genre" the same way SquareEnix gutted the AAA Turn-Based RPG. Sure, it means we might get a black horse game out of left field (Persona 5, talking about you) but it's a shame to see so much hate on the style of game that Bethesda is.

And we need to make no mistake. While some complaints have been valid, the biggest ones that started this snowball have been things like "I shoot guns around guards and nobody comments" or "I murder an entire town and then pay a small bounty and everyone's fine with me again".

I get the "huge procedural universe is soooo boring" complaint; I don't agree with it because I loved Daggerfall and because Starfield has more hand-made content than Skyrim, but I can respect it. But that alone doesn't justify all this "worst game ever" BS. It makes Starfield sound like it's worse than initial-release NMS was (and I can say from experience, it's not).

And for me, I just crossed hour 180 with Starfield, and have not been bored once. I don't expect it to be everyone's favorite game, but it's certainly mine for 2023.

[–] chunkystyles@sopuli.xyz 9 points 11 months ago (2 children)

I put 150 hours into it and loved it. Bethesda is such a giant, and I guess this game had such hype that it completely distorted reality.

Funny thing is, I had no hype for the game. I didn't think I'd even play it from the early previews and announcements.

But after it came out and people figured out it followed the Bethesda formula and was "Fallout in space", then I got interested. It had been long enough that I'd played a Bethesda game that it sounded like fun, and it was.

There are a lot of things I'd like to change and refine with Starfield. But it's still a good game.

[–] abraxas@sh.itjust.works 6 points 11 months ago

Same here. I actually expected to be disappointed from hearing the early complaints. I got an xbox subscription because there were a bunch of games I wanted to play, so I wouldn't feel bad if Starfield sucked.

Then I've ONLY been playing Starfield since.

[–] sexual_tomato@lemmy.dbzer0.com 2 points 11 months ago (1 children)

That's the thing though- I've already played fallout. I've already played Skyrim. There are mods and expansion packs that give me more of the same already.

What I expected wasn't fallout in space, I expected innovation and iteration on a genre, not the exact same things in a new setting.

[–] abraxas@sh.itjust.works 4 points 11 months ago (2 children)

What I expected wasn’t fallout in space, I expected innovation and iteration on a genre

This is what's weird to me. Bethesda basically promised "Skyrim in Space", and that's what most of the hype started to come from. And they genuinely gave us exactly that.

People who don't like Skyrim won't like Starfield. People who wanted something more "innovative" than just Skyrim in Space with Better Graphics were creating their own sort of fabricated hype.

[–] Zahille7@lemmy.world 7 points 11 months ago

Personally, I think it feels like a bit of a mix of Oblivion and Fallout 3, but with Skyrim-like updated graphics and such. But I kinda like that anyway.

[–] Patches@sh.itjust.works 3 points 11 months ago* (last edited 11 months ago) (1 children)

But didn't give us Skyrim in Space that's the whole point

In Skyrim you start a quest and then you start traveling to the quest location. A dragon swoops in and you fight a dragon. A spooky cave is along the way and you check it out. An hour has passed and you're not even at the quest location yet. In Starfield you start a quest, you fast travel to your ship, then you fast travel to the planet the quest is on, you land on the quest location, you walk to the actual and 10 minutes later the quest is done. Nothing interesting happened between the start of the quest and the end of the quest, except maybe for the quest itself.

The adventure was the point in Skyrim. There is no adventure in Starfield because "space is empty, and boring" - Todd Howard.

[–] abraxas@sh.itjust.works 1 points 11 months ago* (last edited 11 months ago)

It's kinda hard to respond to you with this when everyone else is arguing "they gave us Skyrim in space instead of innovating at all in the last 20 years". In fact, just looked back and that's the exact family of criticism I was responding to.

There is no adventure in Starfield because “space is empty, and boring” - Todd Howard.

Space is empty and boring but still has more hand-crafted (non-procedural) content than the entirety of Skyrim. New Atlantis is arguably as big as the 3 largest Skyrim cities combined. The main quest+faction dungeons are as big as the equivalents in Skyrim. The New London battlefield (for example) is pretty gorgeous and fairly massive.

There's a genuine argument that maybe we don't have enough "sprinkled in random places "quest starts that aren't radiant, considering it's only 50% more than Skyrim has but an dramatically larger universe. More quests that start like Mantis could go a long way, where you're nudged towards the quest regardless of proximity. BUT, saying "there is no adventure in Starfield" seems somewhat off to the actual facts of the game... that there's 50% more adventure in Starfield than Skyrim, but the map is 1000x larger.

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