this post was submitted on 10 Dec 2023
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It does get a lot of shit and I agree Bethesda is lacking in some creativity departments... but I'd still rate it a solid 6.5-7
I put about 80 hours into it. Enjoyed some aspects, disliked others. It's just HEAVILY mid in my opinion. Worth a playthrough if you like Bethesda rpgs
I beat Starfield the first time before the bad reviews started overwhelming. And I still don't get it (except perhaps as hype). Bethesda games are far from perfect (people seem to forget the negativity around Skyrim being compared to Oblivion), but they scratch a particular itch that millions of gamers have and crave.
What terrifies me is that this whole "Hey look, we're getting 2006 again" attitude is exactly what's going to kill off the Bethesda "genre" the same way SquareEnix gutted the AAA Turn-Based RPG. Sure, it means we might get a black horse game out of left field (Persona 5, talking about you) but it's a shame to see so much hate on the style of game that Bethesda is.
And we need to make no mistake. While some complaints have been valid, the biggest ones that started this snowball have been things like "I shoot guns around guards and nobody comments" or "I murder an entire town and then pay a small bounty and everyone's fine with me again".
I get the "huge procedural universe is soooo boring" complaint; I don't agree with it because I loved Daggerfall and because Starfield has more hand-made content than Skyrim, but I can respect it. But that alone doesn't justify all this "worst game ever" BS. It makes Starfield sound like it's worse than initial-release NMS was (and I can say from experience, it's not).
And for me, I just crossed hour 180 with Starfield, and have not been bored once. I don't expect it to be everyone's favorite game, but it's certainly mine for 2023.
I put 150 hours into it and loved it. Bethesda is such a giant, and I guess this game had such hype that it completely distorted reality.
Funny thing is, I had no hype for the game. I didn't think I'd even play it from the early previews and announcements.
But after it came out and people figured out it followed the Bethesda formula and was "Fallout in space", then I got interested. It had been long enough that I'd played a Bethesda game that it sounded like fun, and it was.
There are a lot of things I'd like to change and refine with Starfield. But it's still a good game.
Same here. I actually expected to be disappointed from hearing the early complaints. I got an xbox subscription because there were a bunch of games I wanted to play, so I wouldn't feel bad if Starfield sucked.
Then I've ONLY been playing Starfield since.
That's the thing though- I've already played fallout. I've already played Skyrim. There are mods and expansion packs that give me more of the same already.
What I expected wasn't fallout in space, I expected innovation and iteration on a genre, not the exact same things in a new setting.
This is what's weird to me. Bethesda basically promised "Skyrim in Space", and that's what most of the hype started to come from. And they genuinely gave us exactly that.
People who don't like Skyrim won't like Starfield. People who wanted something more "innovative" than just Skyrim in Space with Better Graphics were creating their own sort of fabricated hype.
Personally, I think it feels like a bit of a mix of Oblivion and Fallout 3, but with Skyrim-like updated graphics and such. But I kinda like that anyway.
But didn't give us Skyrim in Space that's the whole point
The adventure was the point in Skyrim. There is no adventure in Starfield because "space is empty, and boring" - Todd Howard.
It's kinda hard to respond to you with this when everyone else is arguing "they gave us Skyrim in space instead of innovating at all in the last 20 years". In fact, just looked back and that's the exact family of criticism I was responding to.
Space is empty and boring but still has more hand-crafted (non-procedural) content than the entirety of Skyrim. New Atlantis is arguably as big as the 3 largest Skyrim cities combined. The main quest+faction dungeons are as big as the equivalents in Skyrim. The New London battlefield (for example) is pretty gorgeous and fairly massive.
There's a genuine argument that maybe we don't have enough "sprinkled in random places "quest starts that aren't radiant, considering it's only 50% more than Skyrim has but an dramatically larger universe. More quests that start like
Mantis
could go a long way, where you're nudged towards the quest regardless of proximity. BUT, saying "there is no adventure in Starfield" seems somewhat off to the actual facts of the game... that there's 50% more adventure in Starfield than Skyrim, but the map is 1000x larger.