this post was submitted on 19 Feb 2025
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I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter
Mirror's Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game's PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn't have an Nvidia driver you would need to disable PhysX for that segment to be playable.
Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet
I disagree; people on the internet were a lot more helpful back then. These days it's difficult to get people to care about anything, let alone compel them to help.
The only part of physx in that game that I remember is that it used to cause massive performance and stability issues.